📄 beamaction.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: beamaction.h,v 1.3 2007/06/02 10:21:00 jboedeck Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef BEAMACTION_H#define BEAMACTION_H#include <oxygen/gamecontrolserver/actionobject.h>#include <salt/vector.h>class BeamAction : public oxygen::ActionObject{public: BeamAction(const std::string& predicate, float posX, float posY, float xyangle) : ActionObject(predicate), mPosX(posX), mPosY(posY), mXYAngle(xyangle) {} virtual ~BeamAction() {} /** returns x coord of the position the agent wants to beam to */ const float GetPosX() { return mPosX; } /** returns x coord of the position the agent wants to beam to */ const float GetPosY() { return mPosY; } /** returns the stored angle in the x-y-plane */ const float GetXYAngle() { return mXYAngle; }protected: /** the x coord of the position to beam the agent to */ float mPosX; /** the y coord of the position to beam the agent to */ float mPosY; /** the angle in the x-y-plane at the position to beam the agent to */ float mXYAngle;};#endif // BEAMACTION_H
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