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📄 beamaction.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: beamaction.h,v 1.3 2007/06/02 10:21:00 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef BEAMACTION_H#define BEAMACTION_H#include <oxygen/gamecontrolserver/actionobject.h>#include <salt/vector.h>class BeamAction : public oxygen::ActionObject{public:    BeamAction(const std::string& predicate, float posX, float posY, float xyangle)        : ActionObject(predicate), mPosX(posX), mPosY(posY), mXYAngle(xyangle) {}    virtual ~BeamAction() {}    /** returns x coord of the position the agent wants to beam to */    const float GetPosX() { return mPosX; }    /** returns x coord of the position the agent wants to beam to */    const float GetPosY() { return mPosY; }    /** returns the stored angle in the x-y-plane */    const float GetXYAngle() { return mXYAngle; }protected:    /** the x coord of the position to beam the agent to */    float mPosX;    /** the y coord of the position to beam the agent to */    float mPosY;    /** the angle in the x-y-plane at the position to beam the agent to */    float mXYAngle;};#endif // BEAMACTION_H

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