📄 beameffector.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: beameffector.h,v 1.3 2007/06/14 17:55:18 jboedeck Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef BEAMEFFECTOR_H#define BEAMEFFECTOR_H#include <oxygen/agentaspect/effector.h>#include <oxygen/physicsserver/body.h>#include <soccer/gamestateaspect/gamestateaspect.h>class BeamEffector : public oxygen::Effector{public: BeamEffector(); virtual ~BeamEffector(); /** returns the name of the predicate this effector implements. */ virtual std::string GetPredicate() { return "beam"; } /** constructs an Actionobject, describing a predicate */ virtual boost::shared_ptr<oxygen::ActionObject> GetActionObject(const oxygen::Predicate& predicate);protected: /** setup the reference to the agents body node */ virtual void OnLink(); /** remove the reference to the agents body node */ virtual void OnUnlink(); /** realizes the action described by the ActionObject */ virtual void PrePhysicsUpdateInternal(float deltaTime);protected: /** the reference to the parents body node */ boost::shared_ptr<oxygen::Body> mBody; /** the reference to the GameState */ boost::shared_ptr<GameStateAspect> mGameState; /** a reference to the agent state */ boost::shared_ptr<AgentState> mAgentState; /** the cached field length */ float mFieldLength; /** the cached field width */ float mFieldWidth; /** thec cached agent radius */ float mAgentRadius;};DECLARE_CLASS(BeamEffector);#endif // BEAMEFFECTOR_H
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