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📄 beameffector.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: beameffector.h,v 1.3 2007/06/14 17:55:18 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef BEAMEFFECTOR_H#define BEAMEFFECTOR_H#include <oxygen/agentaspect/effector.h>#include <oxygen/physicsserver/body.h>#include <soccer/gamestateaspect/gamestateaspect.h>class BeamEffector : public oxygen::Effector{public:    BeamEffector();    virtual ~BeamEffector();    /** returns the name of the predicate this effector implements. */    virtual std::string GetPredicate() { return "beam"; }    /** constructs an Actionobject, describing a predicate */    virtual boost::shared_ptr<oxygen::ActionObject>    GetActionObject(const oxygen::Predicate& predicate);protected:    /** setup the reference to the agents body node */    virtual void OnLink();    /** remove the reference to the agents body node */    virtual void OnUnlink();    /** realizes the action described by the ActionObject */    virtual void PrePhysicsUpdateInternal(float deltaTime);protected:    /** the reference to the parents body node */    boost::shared_ptr<oxygen::Body> mBody;    /** the reference to the GameState */    boost::shared_ptr<GameStateAspect> mGameState;    /** a reference to the agent state */    boost::shared_ptr<AgentState> mAgentState;    /** the cached field length */    float mFieldLength;    /** the cached field width */    float mFieldWidth;    /** thec cached agent radius */    float mAgentRadius;};DECLARE_CLASS(BeamEffector);#endif // BEAMEFFECTOR_H

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