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📄 simcontrolnode.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: simcontrolnode.h,v 1.4 2008/03/17 19:25:04 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_SIMCONTROLNODE_H#define OXYGEN_SIMCONTROLNODE_H#include <zeitgeist/node.h>#include <boost/thread/thread.hpp>#include <boost/thread/condition.hpp>namespace oxygen{class SimulationServer;/** \class SimControlNode defines an interface for classes that are    registered to the SimulationServer. The interface defines    callbacks for the initial startup of the simulation, it's final    shutdown and for different phases of each simulation    cycle. SimControlNodes are used extend and customize the    simulation runloop and to delegate tasks, like network management,    reading of mouse and keyboard input, writing a simulation log,    rendering etc. */class SimControlNode : public zeitgeist::Node{public:    SimControlNode();    virtual ~SimControlNode();    /** called once when the simulation is started */    virtual void InitSimulation() {};    /** called once before the simulation is shut down */    virtual void DoneSimulation() {};    /** called when a new simulation cycle starts, before the        simulation is stepped */    virtual void StartCycle() {};    /** called each simulation cycle to send agent sensor        information */    virtual void SenseAgent() {};    /** called each simulation cycle to carry out agent actions */    virtual void ActAgent() {};    /** called when the current simulation cycle ends */    virtual void EndCycle() {};        virtual void Run();        boost::mutex mMutex;        float GetTime() const { return mTime; }        void SetStep(float step) { mStep = step; }    void SetTime(float time) { mTime = time; }    void SetSimTime(float now);    virtual void Wait(boost::mutex::scoped_lock& lock);        void NotifyOne() { mCond.notify_one(); }protected:    /** returns a reference to the SimulationServer */    boost::shared_ptr<SimulationServer> GetSimulationServer();        float mTime;        float mStep;        boost::condition mCond;};DECLARE_CLASS(SimControlNode);} // namespace oxygen#endif // OXYGEN_SIMCONTROLNODE_H

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