⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 agentaspect.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 H
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: agentaspect.h,v 1.11 2007/06/20 00:50:53 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_AGENTASPECT_H#define OXYGEN_AGENTASPECT_H#include <oxygen/sceneserver/transform.h>#include <oxygen/gamecontrolserver/actionobject.h>#include <oxygen/gamecontrolserver/baseparser.h>#include "effector.h"#include "perceptor.h"namespace oxygen{#if 0}#endifclass AgentAspect : public Transform{public:    AgentAspect();    virtual ~AgentAspect();    /** Initializes the AgentAspect. Called immediately after the        AgentAspect is created by the GameControlServer.       \param createEffector is the name of the initial effector class that              the agent uses to construct all remaining parts       \param id a unique ID to set     */    virtual bool Init(const std::string& createEffector, int id);    /** RealizeActions realizes the actions described by \param        actions using the corresponding effectors    */    virtual bool RealizeActions(boost::shared_ptr<ActionObject::TList> actions);    /** QuerySensors collects data from all perceptors below this        AgentAspect     */    virtual boost::shared_ptr<PredicateList> QueryPerceptors();    /** updates the map of Effectors below this AgentAspect */    virtual void UpdateEffectorMap();    /** looks up the effector corresponding to a predicate */    virtual boost::shared_ptr<Effector> GetEffector(const std::string predicate) const;    //! @return the unique ID for the agent aspect    inline int ID() const { return mID; }protected:    typedef std::map<std::string, boost::shared_ptr<Effector> > TEffectorMap;    //! the map of effectors below this AgentAspect    TEffectorMap mEffectorMap;private:    int mID;    /** indicates how many times the QueryPerceptors be called */    unsigned int mPerceptorCycle;};DECLARE_CLASS(AgentAspect);} // namespace oxygen#endif //OXYGEN_AGENTASPECT_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -