📄 agentaspect.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: agentaspect.h,v 1.11 2007/06/20 00:50:53 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_AGENTASPECT_H#define OXYGEN_AGENTASPECT_H#include <oxygen/sceneserver/transform.h>#include <oxygen/gamecontrolserver/actionobject.h>#include <oxygen/gamecontrolserver/baseparser.h>#include "effector.h"#include "perceptor.h"namespace oxygen{#if 0}#endifclass AgentAspect : public Transform{public: AgentAspect(); virtual ~AgentAspect(); /** Initializes the AgentAspect. Called immediately after the AgentAspect is created by the GameControlServer. \param createEffector is the name of the initial effector class that the agent uses to construct all remaining parts \param id a unique ID to set */ virtual bool Init(const std::string& createEffector, int id); /** RealizeActions realizes the actions described by \param actions using the corresponding effectors */ virtual bool RealizeActions(boost::shared_ptr<ActionObject::TList> actions); /** QuerySensors collects data from all perceptors below this AgentAspect */ virtual boost::shared_ptr<PredicateList> QueryPerceptors(); /** updates the map of Effectors below this AgentAspect */ virtual void UpdateEffectorMap(); /** looks up the effector corresponding to a predicate */ virtual boost::shared_ptr<Effector> GetEffector(const std::string predicate) const; //! @return the unique ID for the agent aspect inline int ID() const { return mID; }protected: typedef std::map<std::string, boost::shared_ptr<Effector> > TEffectorMap; //! the map of effectors below this AgentAspect TEffectorMap mEffectorMap;private: int mID; /** indicates how many times the QueryPerceptors be called */ unsigned int mPerceptorCycle;};DECLARE_CLASS(AgentAspect);} // namespace oxygen#endif //OXYGEN_AGENTASPECT_H
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