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📄 mouseorbiter.java

📁 一款机器人仿真软件,功能上与microsoft robotics studio有些相似,但基于Java平台.突出特点是给出了传感器仿真,如声纳,激光等.
💻 JAVA
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/* *  Simbad - Robot Simulator *  Copyright (C) 2004 Louis Hugues * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful,  *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $  * $Date: 2005/02/05 11:00:26 $ * $Revision: 1.1 $ * $Source: /cvsroot/simbad/src/simbad/sim/MouseOrbiter.java,v $ */package simbad.sim;import java.awt.event.MouseEvent;import javax.swing.event.MouseInputListener;import javax.media.j3d.TransformGroup;import javax.media.j3d.Transform3D;import javax.vecmath.Vector3d;import javax.vecmath.Point3d;import javax.vecmath.Matrix3d;/** Manages changes of the view point  view under the control of mouse movement. * The mouse enables to modify lattitude and longitude of the viewpoint. * This class is largely inspired from Sun's OrbitBehavior.  * It is intented to be used only with the main Canvas3d object (see World class).* */public class MouseOrbiter implements MouseInputListener {    private Transform3D longditudeTransform = new Transform3D();    private Transform3D latitudeTransform = new Transform3D();    private Transform3D rotateTransform = new Transform3D();    // needed for integrateTransforms but don't want to new every time    private Transform3D temp1 = new Transform3D();    private Transform3D temp2 = new Transform3D();    private Transform3D translation = new Transform3D();    private Vector3d transVector = new Vector3d();    private Vector3d distanceVector = new Vector3d();    private Vector3d centerVector = new Vector3d();    private Vector3d invertCenterVector = new Vector3d();    private double longditude = 0.0;    private double latitude = 0.0;    private double rollAngle = 0.0;    private double startDistanceFromCenter = 20.0;    private double distanceFromCenter = 20.0;    private final double MAX_MOUSE_ANGLE = Math.toRadians(3);    private final double ZOOM_FACTOR = 1.0;    private Point3d rotationCenter = new Point3d();    private Matrix3d rotMatrix = new Matrix3d();    private Transform3D currentXfm = new Transform3D();    private int mouseX = 0;    private int mouseY = 0;    private double rotXFactor = 1;    private double rotYFactor = 1;    private double transXFactor = 1;    private double transYFactor = 1;    private double zoomFactor = 1.0;    private double xtrans = 0.0;    private double ytrans = 0.0;    private double ztrans = 0.0;    private boolean zoomEnabled = true;    private boolean rotateEnabled = true;    private boolean translateEnabled = true;    private boolean reverseRotate = true;    private boolean reverseTrans = true;    private boolean reverseZoom = true;    private double minRadius = 0.0;    private static final double NOMINAL_ZOOM_FACTOR = .01;    private static final double NOMINAL_PZOOM_FACTOR = 1.0;    private static final double NOMINAL_ROT_FACTOR = .01;    private static final double NOMINAL_TRANS_FACTOR = .01;    private double rotXMul = NOMINAL_ROT_FACTOR * rotXFactor;    private double rotYMul = NOMINAL_ROT_FACTOR * rotYFactor;    private double transXMul = NOMINAL_TRANS_FACTOR * transXFactor;    private double transYMul = NOMINAL_TRANS_FACTOR * transYFactor;    private double zoomMul = NOMINAL_ZOOM_FACTOR * zoomFactor;    private boolean motion = false;    TransformGroup targetTG;    Transform3D targetTransform;    /**     * Creates a new OrbitBehavior     *      * @param c     *            The Canvas3D to add the behavior to     * @param targetTransformGroup     *            The transformgroup affected by mouse movement      */    public MouseOrbiter(javax.media.j3d.Canvas3D c, TransformGroup targetTransformGroup) {        c.addMouseListener(this);        c.addMouseMotionListener(this);        this.targetTG = targetTransformGroup;        targetTransform = new Transform3D();        resetView();        integrateTransforms();    }    protected void processMouseEvent(final MouseEvent evt) {        if (evt.getID() == MouseEvent.MOUSE_PRESSED) {            mouseX = evt.getX();            mouseY = evt.getY();            motion = true;        } else if (evt.getID() == MouseEvent.MOUSE_DRAGGED) {            int xchange = evt.getX() - mouseX;            int ychange = evt.getY() - mouseY;            // rotate            if (!evt.isAltDown() && !evt.isMetaDown()) {                if (reverseRotate) {                    longditude -= xchange * rotXMul;                    latitude -= ychange * rotYMul;                } else {                    longditude += xchange * rotXMul;                    latitude += ychange * rotYMul;                }            }            // translate            else if (!evt.isAltDown() && evt.isMetaDown()) {                if (reverseTrans) {                    xtrans -= xchange * transXMul;                    ytrans += ychange * transYMul;                } else {                    xtrans += xchange * transXMul;                    ytrans -= ychange * transYMul;                }            }            // zoom            else if (evt.isAltDown() && !evt.isMetaDown()) {                        if (reverseZoom) {                            distanceFromCenter -= ychange * zoomMul;                        } else {                            distanceFromCenter += ychange * zoomMul;                        }                                               }            mouseX = evt.getX();            mouseY = evt.getY();            motion = true;        }         integrateTransforms();            }    /**     * Reset the orientation and distance of this behavior to the current values     * in target Transform Group     */    public void resetView() {        //Vector3d centerToView = new Vector3d();        Vector3d centerToView = new Vector3d(0,0,0);                targetTG.getTransform(targetTransform);        targetTransform.get(rotMatrix, transVector);        centerToView.sub(transVector, rotationCenter);        distanceFromCenter = centerToView.length();        startDistanceFromCenter = distanceFromCenter;        targetTransform.get(rotMatrix);        rotateTransform.set(rotMatrix);        // compute the initial x/y/z offset        temp1.set(centerToView);        rotateTransform.invert();        rotateTransform.mul(temp1);        rotateTransform.get(centerToView);        xtrans = centerToView.x;        ytrans = centerToView.y;        ztrans = centerToView.z;        // reset rotMatrix        rotateTransform.set(rotMatrix);    }    protected synchronized void integrateTransforms() {        // Check if the transform has been changed by another        // behavior        targetTG.getTransform(currentXfm);        if (!targetTransform.equals(currentXfm)) resetView();        longditudeTransform.rotY(longditude);        latitudeTransform.rotX(latitude);        rotateTransform.mul(rotateTransform, latitudeTransform);        rotateTransform.mul(rotateTransform, longditudeTransform);        distanceVector.z = distanceFromCenter - startDistanceFromCenter;        temp1.set(distanceVector);        temp1.mul(rotateTransform, temp1);        // want to look at rotationCenter        transVector.x = rotationCenter.x + xtrans;        transVector.y = rotationCenter.y + ytrans;        transVector.z = rotationCenter.z + ztrans;        translation.set(transVector);        targetTransform.mul(temp1, translation);        // handle rotationCenter        temp1.set(centerVector);        temp1.mul(targetTransform);        invertCenterVector.x = -centerVector.x;        invertCenterVector.y = -centerVector.y;        invertCenterVector.z = -centerVector.z;        temp2.set(invertCenterVector);        targetTransform.mul(temp1, temp2);        targetTG.setTransform(targetTransform);        // reset yaw and pitch angles        longditude = 0.0;        latitude = 0.0;    }    /**     * Sets the center around which the View rotates. The default is (0,0,0).     *      * @param center     *            The Point3d to set the center of rotation to     */    public synchronized void setRotationCenter(Point3d center) {        rotationCenter.x = center.x;        rotationCenter.y = center.y;        rotationCenter.z = center.z;        centerVector.set(rotationCenter);    }    public void mouseClicked(MouseEvent arg0) {}    public void mousePressed(MouseEvent event) {        processMouseEvent(event);    }    public void mouseReleased(MouseEvent event) {        processMouseEvent(event);    }    public void mouseEntered(MouseEvent arg0) {}    public void mouseExited(MouseEvent arg0) {}    public void mouseDragged(MouseEvent event) {        processMouseEvent(event);    }    public void mouseMoved(MouseEvent event) {        processMouseEvent(event);    }}

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