water shader 2.sln

来自「在GPU上实现数值模拟技术(线性方程组)的通用架构」· SLN 代码 · 共 31 行

SLN
31
字号
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Water", "Water Shader 2.vcproj", "{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}"
	ProjectSection(ProjectDependencies) = postProject
	EndProjectSection
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		Debug = Debug
		Debug NVIDIA = Debug NVIDIA
		Release = Release
		Release NVIDIA = Release NVIDIA
		Shader Debug = Shader Debug
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Debug.ActiveCfg = Debug|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Debug.Build.0 = Debug|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Debug NVIDIA.ActiveCfg = Debug NVIDIA|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Debug NVIDIA.Build.0 = Debug NVIDIA|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Release.ActiveCfg = Release|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Release.Build.0 = Release|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Release NVIDIA.ActiveCfg = Release NVIDIA|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Release NVIDIA.Build.0 = Release NVIDIA|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Shader Debug.ActiveCfg = Shader Debug|Win32
		{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}.Shader Debug.Build.0 = Shader Debug|Win32
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal

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