📄 clcrnivector.h
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#pragma once
#include "clunpackedvector.h"
class clCrNiVector : public clUnpackedVector {
public:
clCrNiVector(void) {}
clCrNiVector(LPDIRECT3DDEVICE9 pd3dDevice, int iSizeX,int iSizeY, bool bConstant=false);
clCrNiVector(LPDIRECT3DDEVICE9 pd3dDevice, int iSize, bool bConstant=false);
virtual ~clCrNiVector(void);
void setC(float fC);
void setSimulParam(float fDt,float fC,float fDX,float fDY);
void getSimulParam(float &fDt,float &fC,float &fDX,float &fDY);
void computeRHS(clUnpackedVector *cluULast, clUnpackedVector *cluUCurrent);
protected:
static int s_iShaderClCrNiUser;
static LPD3DXEFFECT ms_pShaderclCrNi;
static D3DXHANDLE ms_f4Shift;
static D3DXHANDLE ms_fPreFac;
static D3DXHANDLE ms_tLast;
static D3DXHANDLE ms_tCurrent;
static D3DXHANDLE ms_tCompRHS;
float m_fDt, m_fC, m_fDX, m_fDY;
float m_fPreFactor;
virtual void loadShaders();
};
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