📄 drink-st.vhd
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entity DRINK_ST is port(NICKEL_IN, DIME_IN, QUARTER_IN, RESET: BOOLEAN; CLK: BIT; NICKEL_OUT, DIME_OUT, DISPENSE: out BOOLEAN);end;architecture BEHAVIOR of DRINK_ST is type STATE_TYPE is (IDLE, FIVE, TEN, FIFTEEN, TWENTY, TWENTY_FIVE, THIRTY, OWE_DIME); signal CURRENT_STATE, NEXT_STATE: STATE_TYPE;begin process(CURRENT_STATE, RESET, NICKEL_IN, DIME_IN, QUARTER_IN) begin -- Default assignments NEXT_STATE <= CURRENT_STATE; NICKEL_OUT <= FALSE; DIME_OUT <= FALSE; DISPENSE <= FALSE; -- State transitions and output logic case CURRENT_STATE is when IDLE => if(NICKEL_IN) then NEXT_STATE <= FIVE; elsif(DIME_IN) then NEXT_STATE <= TEN; elsif(QUARTER_IN) then NEXT_STATE <= TWENTY_FIVE; end if; when FIVE => if(NICKEL_IN) then NEXT_STATE <= TEN; elsif(DIME_IN) then NEXT_STATE <= FIFTEEN; elsif(QUARTER_IN) then NEXT_STATE <= THIRTY; end if; when TEN => if(NICKEL_IN) then NEXT_STATE <= FIFTEEN; elsif(DIME_IN) then NEXT_STATE <= TWENTY; elsif(QUARTER_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; end if; when FIFTEEN => if(NICKEL_IN) then NEXT_STATE <= TWENTY; elsif(DIME_IN) then NEXT_STATE <= TWENTY_FIVE; elsif(QUARTER_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; NICKEL_OUT <= TRUE; end if; when TWENTY => if(NICKEL_IN) then NEXT_STATE <= TWENTY_FIVE; elsif(DIME_IN) then NEXT_STATE <= THIRTY; elsif(QUARTER_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; DIME_OUT <= TRUE; end if; when TWENTY_FIVE => if(NICKEL_IN) then NEXT_STATE <= THIRTY; elsif(DIME_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; elsif(QUARTER_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; DIME_OUT <= TRUE; NICKEL_OUT <= TRUE; end if; when THIRTY => if(NICKEL_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; elsif(DIME_IN) then NEXT_STATE <= IDLE; DISPENSE <= TRUE; NICKEL_OUT <= TRUE; elsif(QUARTER_IN) then NEXT_STATE <= OWE_DIME; DISPENSE <= TRUE; DIME_OUT <= TRUE; end if; when OWE_DIME => NEXT_STATE <= IDLE; DIME_OUT <= TRUE; end case; end process; -- Synchronize state value with clock. -- This causes it to be stored in flip flops -- The synchronous reset is impled by emebedding it within -- the if clk'event and clk'1. process(CLK, RESET) begin if CLK'event and CLK = '1' then if reset then CURRENT_STATE <= IDLE; else CURRENT_STATE <= NEXT_STATE; end if; end if; end process;end BEHAVIOR;
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