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📄 moore.vhd

📁 design compile synthesis user guide
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entity MOORE is                -- Moore machine  port(X, CLOCK, RESET: in BIT;       Z: out BIT);end;architecture BEHAVIOR of MOORE is  type STATE_TYPE is (S0, S1, S2, S3);  signal CURRENT_STATE, NEXT_STATE: STATE_TYPE;-- The next two lines are aynopsys state machine attributes-- see chapter 4, section on state vector attributes  attribute STATE_VECTOR : STRING;  attribute STATE_VECTOR of BEHAVIOR : architecture is "CURRENT_STATE";begin  -- Process to hold combinational logic  COMBIN: process(CURRENT_STATE, X)  begin    case CURRENT_STATE is      when S0 =>        Z <= '0';        if X = '0' then          NEXT_STATE <= S0;        else          NEXT_STATE <= S2;        end if;      when S1 =>        Z <= '1';        if X = '0' then          NEXT_STATE <= S0;        else          NEXT_STATE <= S2;        end if;      when S2 =>        Z <= '1';        if X = '0' then          NEXT_STATE <= S2;        else          NEXT_STATE <= S3;        end if;      when S3 =>        Z <= '0';        if X = '0' then          NEXT_STATE <= S3;        else          NEXT_STATE <= S1;        end if;    end case; end process;  -- Process to hold synchronous elements (flip-flops)  SYNCH: process(CLOCK,RESET)  begin    if (RESET = '0') then  -- define an asynchronous reset      CURRENT_STATE <= S0; -- define the reset state    elsif (CLOCK'EVENT and CLOCK = '1') then      CURRENT_STATE <= NEXT_STATE;    end if;  end process;end BEHAVIOR;

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