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📄 clsfractal.java

📁 一个小公司要求给写的很简单的任务管理系统。
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/* * @(#)CLSFractal.java	1.14 06/02/22 *  * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)CLSFractal.java	1.14 06/02/22 */import java.awt.Graphics;import java.util.Stack;import java.util.Vector;import java.awt.event.*;/** * A (not-yet) Context sensitive L-System Fractal applet class. * * The rules for the Context L-system are read from the java.applet.Applet's * attributes and then the system is iteratively applied for the * given number of levels, possibly drawing each generation as it * is generated.  Note that the ContextLSystem class does not yet * handle the lContext and rContext attributes, although this * class is already designed to parse the '[' and ']' characters * typically used in Context sensitive L-Systems. * * @author 	Jim Graham * @version 	1.1f, 27 Mar 1995 */public class CLSFractal    extends java.applet.Applet    implements Runnable, MouseListener {    Thread kicker;    ContextLSystem cls;    int fractLevel = 1;    int repaintDelay = 50;    boolean incrementalUpdates;    float startAngle = 0;    float rotAngle = 45;    float Xmin;    float Xmax;    float Ymin;    float Ymax;    int border;    boolean normalizescaling;    public void init() {	String s;	cls = new ContextLSystem(this);	s = getParameter("level");	if (s != null) fractLevel = Integer.parseInt(s);	s = getParameter("incremental");	if (s != null) incrementalUpdates = s.equalsIgnoreCase("true");	s = getParameter("delay");	if (s != null) repaintDelay = Integer.parseInt(s);	s = getParameter("startAngle");	if (s != null) startAngle = Float.valueOf(s).floatValue();	s = getParameter("rotAngle");	if (s != null) rotAngle = Float.valueOf(s).floatValue();	rotAngle = rotAngle / 360 * 2 * 3.14159265358f;	s = getParameter("border");	if (s != null) border = Integer.parseInt(s);	s = getParameter("normalizescale");	if (s != null) normalizescaling = s.equalsIgnoreCase("true");	addMouseListener(this);    }    public void destroy() {        removeMouseListener(this);    }    public void run() {	Thread me = Thread.currentThread();	boolean needsRepaint = false;	while (kicker == me && cls.getLevel() < fractLevel) {	    cls.generate();	    if (kicker == me && incrementalUpdates) {		repaint();		try {Thread.sleep(repaintDelay);} catch (InterruptedException e){}	    } else {		needsRepaint = true;	    }	}	if (kicker == me) {	    kicker = null;	    if (needsRepaint) {		repaint();	    }	}    }    public void start() {	kicker = new Thread(this);	kicker.start();    }    public void stop() {	kicker = null;    }      /*1.1 event handling */    public void mouseClicked(MouseEvent e) {    }    public void mousePressed(MouseEvent e) {    }    public void mouseReleased(MouseEvent e) {        cls = new ContextLSystem(this);        savedPath = null;        start();        e.consume();    }    public void mouseEntered(MouseEvent e) {    }    public void mouseExited(MouseEvent e) {    }    String savedPath;    public void paint(Graphics g) {	String fractalPath = cls.getPath();	if (fractalPath == null) {	    super.paint(g);	    return;	}	if (savedPath == null || !savedPath.equals(fractalPath)) {	    savedPath = fractalPath;	    render(null, fractalPath);	}	for (int i = 0; i < border; i++) {	    g.draw3DRect(i, i, getSize().width - i * 2, getSize().height - i * 2,false);	}	render(g, fractalPath);    }    void render(Graphics g, String path) {	Stack turtleStack = new Stack();	CLSTurtle turtle;	if (g == null) {	    Xmin = 1E20f;	    Ymin = 1E20f;	    Xmax = -1E20f;	    Ymax = -1E20f;	    turtle = new CLSTurtle(startAngle, 0, 0, 0, 0, 1, 1);	} else {	    float frwidth = Xmax - Xmin;	    if (frwidth == 0)		frwidth = 1;	    float frheight = Ymax - Ymin;	    if (frheight == 0)		frheight = 1;	    float xscale = (getSize().width - border * 2 - 1) / frwidth;	    float yscale = (getSize().height - border * 2 - 1) / frheight;	    int xoff = border;	    int yoff = border;	    if (normalizescaling) {		if (xscale < yscale) {		    yoff += ((getSize().height - border * 2)			     - ((Ymax - Ymin) * xscale)) / 2;		    yscale = xscale;		} else if (yscale < xscale) {		    xoff += ((getSize().width - border * 2)			     - ((Xmax - Xmin) * yscale)) / 2;		    xscale = yscale;		}	    }	    turtle = new CLSTurtle(startAngle, 0 - Xmin, 0 - Ymin,				   xoff, yoff, xscale, yscale);	}	for (int pos = 0; pos < path.length(); pos++) {	    switch (path.charAt(pos)) {	    case '+':		turtle.rotate(rotAngle);		break;	    case '-':		turtle.rotate(-rotAngle);		break;	    case '[':		turtleStack.push(turtle);		turtle = new CLSTurtle(turtle);		break;	    case ']':		turtle = (CLSTurtle) turtleStack.pop();		break;	    case 'f':		turtle.jump();		break;	    case 'F':		if (g == null) {		    includePt(turtle.X, turtle.Y);		    turtle.jump();		    includePt(turtle.X, turtle.Y);		} else {		    turtle.draw(g);		}		break;	    default:		break;	    }	}    }    void includePt(float x, float y) {	if (x < Xmin)	    Xmin = x;	if (x > Xmax)	    Xmax = x;	if (y < Ymin)	    Ymin = y;	if (y > Ymax)	    Ymax = y;    }  public String getAppletInfo() {    return "Title: CLSFractal 1.1f, 27 Mar 1995 \nAuthor: Jim Graham \nA (not yet) Context Sensitive L-System production rule. \nThis class encapsulates a production rule for a Context Sensitive\n L-System \n(pred, succ, lContext, rContext).  The matches() method, however, does not \n(yet) verify the lContext and rContext parts of the rule.";  }  public String[][] getParameterInfo() {    String[][] info = {      {"level", "int", "Maximum number of recursions.  Default is 1."},      {"incremental","boolean","Whether or not to repaint between recursions.  Default is true."},      {"delay","integer","Sets delay between repaints.  Default is 50."},      {"startAngle","float","Sets the starting angle.  Default is 0."},      {"rotAngle","float","Sets the rotation angle.  Default is 45."},      {"border","integer","Width of border.  Default is 2."},      {"normalizeScale","boolean","Whether or not to normalize the scaling.  Default is true."},      {"pred","String","Initializes the rules for Context Sensitive L-Systems."},      {"succ","String","Initializes the rules for Context Sensitive L-Systems."},      {"lContext","String","Initializes the rules for Context Sensitive L-Systems."},      {"rContext","String","Initializes the rules for Context Sensitive L-Systems."}    };    return info;  }}/** * A Logo turtle class designed to support Context sensitive L-Systems. * * This turtle performs a few basic maneuvers needed to support the * set of characters used in Context sensitive L-Systems "+-fF[]". * * @author 	Jim Graham * @version 	1.1f, 27 Mar 1995 */class CLSTurtle {    float angle;    float X;    float Y;    float scaleX;    float scaleY;    int xoff;    int yoff;    public CLSTurtle(float ang, float x, float y,		     int xorg, int yorg, float sx, float sy) {	angle = ang;	scaleX = sx;	scaleY = sy;	X = x * sx;	Y = y * sy;	xoff = xorg;	yoff = yorg;    }    public CLSTurtle(CLSTurtle turtle) {	angle = turtle.angle;	X = turtle.X;	Y = turtle.Y;	scaleX = turtle.scaleX;	scaleY = turtle.scaleY;	xoff = turtle.xoff;	yoff = turtle.yoff;    }    public void rotate(float theta) {	angle += theta;    }    public void jump() {	X += (float) Math.cos(angle) * scaleX;	Y += (float) Math.sin(angle) * scaleY;    }    public void draw(Graphics g) {	float x = X + (float) Math.cos(angle) * scaleX;	float y = Y + (float) Math.sin(angle) * scaleY;	g.drawLine((int) X + xoff, (int) Y + yoff,		   (int) x + xoff, (int) y + yoff);	X = x;	Y = y;    }}/** * A (non-)Context sensitive L-System class. * * This class initializes the rules for Context sensitive L-Systems * (pred, succ, lContext, rContext) from the given java.applet.Applet's attributes. * The generate() method, however, does not (yet) apply the lContext * and rContext parts of the rules. * * @author 	Jim Graham * @version 	1.1f, 27 Mar 1995 */class ContextLSystem {    String axiom;    Vector rules = new Vector();    int level;    public ContextLSystem(java.applet.Applet app) {	axiom = app.getParameter("axiom");	int num = 1;	while (true) {	    String pred = app.getParameter("pred"+num);	    String succ = app.getParameter("succ"+num);	    if (pred == null || succ == null) {		break;	    }	    rules.addElement(new CLSRule(pred, succ,					 app.getParameter("lContext"+num),					 app.getParameter("rContext"+num)));	    num++;	}	currentPath = new StringBuffer(axiom);	level = 0;    }    public int getLevel() {	return level;    }    StringBuffer currentPath;    public synchronized String getPath() {	return ((currentPath == null) ? null : currentPath.toString());    }    private synchronized void setPath(StringBuffer path) {	currentPath = path;	level++;    }    public void generate() {	StringBuffer newPath = new StringBuffer();	int pos = 0;	while (pos < currentPath.length()) {	    CLSRule rule = findRule(pos);	    if (rule == null) {		newPath.append(currentPath.charAt(pos));		pos++;	    } else {		newPath.append(rule.succ);		pos += rule.pred.length();	    }	}	setPath(newPath);    }    public CLSRule findRule(int pos) {	for (int i = 0; i < rules.size(); i++) {	    CLSRule rule = (CLSRule) rules.elementAt(i);	    if (rule.matches(currentPath, pos)) {		return rule;	    }	}	return null;    }}/** * A Context sensitive L-System production rule. * * This class encapsulates a production rule for a Context sensitive * L-System (pred, succ, lContext, rContext). * The matches() method, however, does not (yet) verify the lContext * and rContext parts of the rule. * * @author 	Jim Graham * @version 	1.1f, 27 Mar 1995 */class CLSRule {    String pred;    String succ;    String lContext;    String rContext;    public CLSRule(String p, String d, String l, String r) {	pred = p;	succ = d;	lContext = l;	rContext = r;    }    public boolean matches(StringBuffer sb, int pos) {	if (pos + pred.length() > sb.length()) {	    return false;	}	char cb[] = new char[pred.length()];	sb.getChars(pos, pos + pred.length(), cb, 0);	return pred.equals(new String(cb));    }}

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