📄 ps2_keyboard.h
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#ifndef __PS2_KEYBOARD_H__
#define __PS2_KEYBOARD_H__
#include "alt_up_ps2_port.h"
#define KB_RESET 0xFF
#define KB_SET_DEFAULT 0xF6
#define KB_DISABLE 0xF5
#define KB_ENABLE 0xF4
#define KB_SET_TYPE_RATE_DELAY 0xF3
/**
* @brief The Enum type for the type of keyboard code received
**/
typedef enum
{
/** @brief --- Make Code that corresponds to an ASCII character. For example, the ASCII Make Code for letter <tt>A</tt> is 1C
*/
KB_ASCII_MAKE_CODE = 1,
/** @brief --- Make Code that corresponds to a non-ASCII character. For example, the Binary (Non-ASCII) Make Code for <tt>Left Alt</tt> is 11
*/
KB_BINARY_MAKE_CODE = 2,
/** @brief --- Make Code that has two bytes (the first byte is E0). For example, the Long Binary Make Code for <tt>Right Alt</tt> is "E0 11"
*/
KB_LONG_BINARY_MAKE_CODE = 3,
/** @brief --- Normal Break Code that has two bytes (the first byte is F0). For example, the Break Code for letter <tt>A</tt> is "F0 1C"
*/
KB_BREAK_CODE = 4,
/** @brief --- Long Break Code that has three bytes (the first two bytes are E0, F0). For example, the Long Break Code for <tt>Right Alt</tt> is "E0 F0 11"
*/
KB_LONG_BREAK_CODE = 5,
/** @brief --- Codes that the decode FSM cannot decode
*/
KB_INVALID_CODE = 6
} KB_CODE_TYPE;
/**
* @brief Get the make code of the key when a key is pressed
*
* @param decode_mode -- indicates which type of code (Make Code, Break Code, etc.) is received from the keyboard when the key is pressed
* @param buf -- points to the location that stores the make code of the key pressed
* @note For \c KB_LONG_BINARY_MAKE_CODE and \c KB_BREAK_CODE, only the second byte is retured. For \c KB_LONG_BREAK_CODE, only the third byte is returned
*
* @return \c PS2_TIMEOUT on timeout, or \c PS2_ERROR on error, otherwise \c PS2_SUCCESS
**/
int read_make_code(KB_CODE_TYPE *decode_mode, alt_u8 *buf);
/**
* @brief Set the repeat/delay rate of the keyboard
*
* @param rate -- an 8-bit number that represents the repeat/delay rate of the keyboard
*
* @return PS2_SUCCESS on success, otherwise PS2_ERROR
**/
alt_u32 set_keyboard_rate(alt_u8 rate);
/**
* @brief Send the reset command to the keyboard
*
* @return \c PS2_SUCCESS on passing the BAT (Basic Assurance Test), otherwise \c PS2_ERROR
**/
alt_u32 reset_keyboard();
#endif
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