cprenderingcontrol.cs
来自「zwave 无线通讯协议 PC controller 控制器源码」· CS 代码 · 共 1,683 行 · 第 1/5 页
CS
1,683 行
}
}
}
public bool HasStateVariable_A_ARG_TYPE_InstanceID
{
get
{
if(_S.GetStateVariableObject("A_ARG_TYPE_InstanceID")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_BlueVideoBlackLevel
{
get
{
if(_S.GetStateVariableObject("BlueVideoBlackLevel")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_RedVideoGain
{
get
{
if(_S.GetStateVariableObject("RedVideoGain")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_GreenVideoBlackLevel
{
get
{
if(_S.GetStateVariableObject("GreenVideoBlackLevel")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_Volume
{
get
{
if(_S.GetStateVariableObject("Volume")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_Mute
{
get
{
if(_S.GetStateVariableObject("Mute")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_Brightness
{
get
{
if(_S.GetStateVariableObject("Brightness")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_PresetNameList
{
get
{
if(_S.GetStateVariableObject("PresetNameList")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_A_ARG_TYPE_PresetName
{
get
{
if(_S.GetStateVariableObject("A_ARG_TYPE_PresetName")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_ColorTemperature
{
get
{
if(_S.GetStateVariableObject("ColorTemperature")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_VolumeDB
{
get
{
if(_S.GetStateVariableObject("VolumeDB")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_Contrast
{
get
{
if(_S.GetStateVariableObject("Contrast")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_GreenVideoGain
{
get
{
if(_S.GetStateVariableObject("GreenVideoGain")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_RedVideoBlackLevel
{
get
{
if(_S.GetStateVariableObject("RedVideoBlackLevel")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_BlueVideoGain
{
get
{
if(_S.GetStateVariableObject("BlueVideoGain")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasStateVariable_Sharpness
{
get
{
if(_S.GetStateVariableObject("Sharpness")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetBlueVideoBlackLevel
{
get
{
if(_S.GetAction("GetBlueVideoBlackLevel")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetBlueVideoGain
{
get
{
if(_S.GetAction("GetBlueVideoGain")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetBrightness
{
get
{
if(_S.GetAction("GetBrightness")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetColorTemperature
{
get
{
if(_S.GetAction("GetColorTemperature")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetContrast
{
get
{
if(_S.GetAction("GetContrast")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetGreenVideoBlackLevel
{
get
{
if(_S.GetAction("GetGreenVideoBlackLevel")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetGreenVideoGain
{
get
{
if(_S.GetAction("GetGreenVideoGain")==null)
{
return(false);
}
else
{
return(true);
}
}
}
public bool HasAction_GetHorizontalKeystone
{
get
{
if(_S.GetAction("GetHorizontalKeystone")==null)
{
return(false);
}
else
{
return(true);
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?