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📄 altera_up_ps2_data_in.v

📁 花了半个月才改好的Atera DE1/DE2 ps2 IP 驱动核。放在FPGA工程目录下可以直接使用。本IP能够驱动PS/2键盘和鼠标。使用时只要调用HAL目录下的文件即可以直接使用!
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/*****************************************************************************
 *                                                                           *
 * Module:       Altera_UP_PS2_Data_In                                       *
 * Description:                                                              *
 *      This module accepts incoming data from a PS2 core.                   *
 *                                                                           *
 *****************************************************************************/


module Altera_UP_PS2_Data_In (
	// Inputs
	clk,
	reset,

	wait_for_incoming_data,
	start_receiving_data,

	ps2_clk_posedge,
	ps2_clk_negedge,
	ps2_data,

	// Bidirectionals

	// Outputs
	received_data,
	received_data_en			// If 1 - new data has been received
);


/*****************************************************************************
 *                           Parameter Declarations                          *
 *****************************************************************************/


/*****************************************************************************
 *                             Port Declarations                             *
 *****************************************************************************/
// Inputs
input				clk;
input				reset;

input				wait_for_incoming_data;
input				start_receiving_data;

input				ps2_clk_posedge;
input				ps2_clk_negedge;
input			 	ps2_data;

// Bidirectionals

// Outputs
output reg	[7:0]	received_data;

output reg		 	received_data_en;

/*****************************************************************************
 *                           Constant Declarations                           *
 *****************************************************************************/
// states
localparam	PS2_STATE_0_IDLE			= 3'h0,
			PS2_STATE_1_WAIT_FOR_DATA	= 3'h1,
			PS2_STATE_2_DATA_IN			= 3'h2,
			PS2_STATE_3_PARITY_IN		= 3'h3,
			PS2_STATE_4_STOP_IN			= 3'h4;

/*****************************************************************************
 *                 Internal wires and registers Declarations                 *
 *****************************************************************************/
// Internal Wires
reg			[3:0]	data_count;
reg			[7:0]	data_shift_reg;

// State Machine Registers
reg			[2:0]	ns_ps2_receiver;
reg			[2:0]	s_ps2_receiver;

/*****************************************************************************
 *                         Finite State Machine(s)                           *
 *****************************************************************************/

always @(posedge clk)
begin
	if (reset == 1'b1)
		s_ps2_receiver <= PS2_STATE_0_IDLE;
	else
		s_ps2_receiver <= ns_ps2_receiver;
end

always @(*)
begin
	// Defaults
	ns_ps2_receiver = PS2_STATE_0_IDLE;

    case (s_ps2_receiver)
	PS2_STATE_0_IDLE:
		begin
			if ((wait_for_incoming_data == 1'b1) && 
					(received_data_en == 1'b0))
				ns_ps2_receiver = PS2_STATE_1_WAIT_FOR_DATA;
			else if ((start_receiving_data == 1'b1) && 
					(received_data_en == 1'b0))
				ns_ps2_receiver = PS2_STATE_2_DATA_IN;
			else
				ns_ps2_receiver = PS2_STATE_0_IDLE;
		end
	PS2_STATE_1_WAIT_FOR_DATA:
		begin
			if ((ps2_data == 1'b0) && (ps2_clk_posedge == 1'b1))
				ns_ps2_receiver = PS2_STATE_2_DATA_IN;
			else if (wait_for_incoming_data == 1'b0)
				ns_ps2_receiver = PS2_STATE_0_IDLE;
			else
				ns_ps2_receiver = PS2_STATE_1_WAIT_FOR_DATA;
		end
	PS2_STATE_2_DATA_IN:
		begin
			if ((data_count == 3'h7) && (ps2_clk_posedge == 1'b1))
				ns_ps2_receiver = PS2_STATE_3_PARITY_IN;
			else
				ns_ps2_receiver = PS2_STATE_2_DATA_IN;
		end
	PS2_STATE_3_PARITY_IN:
		begin
			if (ps2_clk_posedge == 1'b1)
				ns_ps2_receiver = PS2_STATE_4_STOP_IN;
			else
				ns_ps2_receiver = PS2_STATE_3_PARITY_IN;
		end
	PS2_STATE_4_STOP_IN:
		begin
			if (ps2_clk_posedge == 1'b1)
				ns_ps2_receiver = PS2_STATE_0_IDLE;
			else
				ns_ps2_receiver = PS2_STATE_4_STOP_IN;
		end
	default:
		begin
			ns_ps2_receiver = PS2_STATE_0_IDLE;
		end
	endcase
end

/*****************************************************************************
 *                             Sequential logic                              *
 *****************************************************************************/


always @(posedge clk)
begin
	if (reset == 1'b1) 
		data_count	<= 3'h0;
	else if ((s_ps2_receiver == PS2_STATE_2_DATA_IN) && 
			(ps2_clk_posedge == 1'b1))
		data_count	<= data_count + 3'h1;
	else if (s_ps2_receiver != PS2_STATE_2_DATA_IN)
		data_count	<= 3'h0;
end

always @(posedge clk)
begin
	if (reset == 1'b1)
		data_shift_reg			<= 8'h00;
	else if ((s_ps2_receiver == PS2_STATE_2_DATA_IN) && 
			(ps2_clk_posedge == 1'b1))
		data_shift_reg	<= {ps2_data, data_shift_reg[7:1]};
end

always @(posedge clk)
begin
	if (reset == 1'b1)
		received_data		<= 8'h00;
	else if (s_ps2_receiver == PS2_STATE_4_STOP_IN)
		received_data	<= data_shift_reg;
end

always @(posedge clk)
begin
	if (reset == 1'b1)
		received_data_en		<= 1'b0;
	else if ((s_ps2_receiver == PS2_STATE_4_STOP_IN) &&
			(ps2_clk_posedge == 1'b1))
		received_data_en	<= 1'b1;
	else
		received_data_en	<= 1'b0;
end

/*****************************************************************************
 *                            Combinational logic                            *
 *****************************************************************************/


/*****************************************************************************
 *                              Internal Modules                             *
 *****************************************************************************/


endmodule

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