📄 adc_ctrl.psm
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;
disp_VA: LOAD s5, character_V
CALL LCD_write_data
LOAD s5, character_A
CALL LCD_write_data
LOAD s5, character_equals
CALL LCD_write_data
RETURN
;
;
;Display 'A/D' on LCD at current cursor position
;
;
disp_AD: LOAD s5, character_A
CALL LCD_write_data
LOAD s5, character_divide
CALL LCD_write_data
LOAD s5, character_D
CALL LCD_write_data
LOAD s5, character_equals
CALL LCD_write_data
RETURN
;
;
;
;**************************************************************************************
;Value to ASCII Conversions and LCD display
;**************************************************************************************
;
;Convert hexadecimal value provided in register s0 into ASCII characters
;
;The value provided must can be any value in the range 00 to FF and will be converted into
;two ASCII characters.
; The upper nibble will be represented by an ASCII character returned in register s2.
; The lower nibble will be represented by an ASCII character returned in register s1.
;
;The ASCII representations of '0' to '9' are 30 to 39 hexadecimal which is simply 30 hex
;added to the actual decimal value. The ASCII representations of 'A' to 'F' are 41 to 46
;hexadecimal requiring a further addition of 07 to the 30 already added.
;
;Registers used s0, s1 and s2.
;
hex_byte_to_ASCII: LOAD s1, s0 ;remember value supplied
SR0 s0 ;isolate upper nibble
SR0 s0
SR0 s0
SR0 s0
CALL hex_to_ASCII ;convert
LOAD s2, s0 ;upper nibble value in s2
LOAD s0, s1 ;restore complete value
AND s0, 0F ;isolate lower nibble
CALL hex_to_ASCII ;convert
LOAD s1, s0 ;lower nibble value in s1
RETURN
;
;Convert hexadecimal value provided in register s0 into ASCII character
;
;Register used s0
;
hex_to_ASCII: SUB s0, 0A ;test if value is in range 0 to 9
JUMP C, number_char
ADD s0, 07 ;ASCII char A to F in range 41 to 46
number_char: ADD s0, 3A ;ASCII char 0 to 9 in range 30 to 40
RETURN
;
;
;Display the two character HEX value of the register contents 's0' on
;the LCD display at the current cursor position.
;
;Registers used s0, s1, s2, s4, s5, s6
;
disp_hex_byte: CALL hex_byte_to_ASCII
LOAD s6, s1 ;remember lower hex character
LOAD s5, s2 ;display upper hex character
CALL LCD_write_data
LOAD s5, s6 ;display lower hex character
CALL LCD_write_data
RETURN
;
;
;**************************************************************************************
;Software delay routines
;**************************************************************************************
;
;
;
;Delay of 1us.
;
;Constant value defines reflects the clock applied to KCPSM3. Every instruction
;executes in 2 clock cycles making the calculation highly predictable. The '6' in
;the following equation even allows for 'CALL delay_1us' instruction in the initiating code.
;
; delay_1us_constant = (clock_rate - 6)/4 Where 'clock_rate' is in MHz
;
;Registers used s0
;
delay_1us: LOAD s0, delay_1us_constant
wait_1us: SUB s0, 01
JUMP NZ, wait_1us
RETURN
;
;Delay of 40us.
;
;Registers used s0, s1
;
delay_40us: LOAD s1, 28 ;40 x 1us = 40us
wait_40us: CALL delay_1us
SUB s1, 01
JUMP NZ, wait_40us
RETURN
;
;
;Delay of 1ms.
;
;Registers used s0, s1, s2
;
delay_1ms: LOAD s2, 19 ;25 x 40us = 1ms
wait_1ms: CALL delay_40us
SUB s2, 01
JUMP NZ, wait_1ms
RETURN
;
;Delay of 20ms.
;
;Delay of 20ms used during initialisation.
;
;Registers used s0, s1, s2, s3
;
delay_20ms: LOAD s3, 14 ;20 x 1ms = 20ms
wait_20ms: CALL delay_1ms
SUB s3, 01
JUMP NZ, wait_20ms
RETURN
;
;Delay of approximately 1 second.
;
;Registers used s0, s1, s2, s3, s4
;
delay_1s: LOAD s4, 32 ;50 x 20ms = 1000ms
wait_1s: CALL delay_20ms
SUB s4, 01
JUMP NZ, wait_1s
RETURN
;
;
;
;**************************************************************************************
;LCD Character Module Routines
;**************************************************************************************
;
;LCD module is a 16 character by 2 line display but all displays are very similar
;The 4-wire data interface will be used (DB4 to DB7).
;
;The LCD modules are relatively slow and software delay loops are used to slow down
;KCPSM3 adequately for the LCD to communicate. The delay routines are provided in
;a different section (see above in this case).
;
;
;Pulse LCD enable signal 'E' high for greater than 230ns (1us is used).
;
;Register s4 should define the current state of the LCD output port.
;
;Registers used s0, s4
;
LCD_pulse_E: XOR s4, LCD_E ;E=1
OUTPUT s4, LCD_output_port
CALL delay_1us
XOR s4, LCD_E ;E=0
OUTPUT s4, LCD_output_port
RETURN
;
;Write 4-bit instruction to LCD display.
;
;The 4-bit instruction should be provided in the upper 4-bits of register s4.
;Note that this routine does not release the master enable but as it is only
;used during initialisation and as part of the 8-bit instruction write it
;should be acceptable.
;
;Registers used s4
;
LCD_write_inst4: AND s4, F8 ;Enable=1 RS=0 Instruction, RW=0 Write, E=0
OUTPUT s4, LCD_output_port ;set up RS and RW >40ns before enable pulse
CALL LCD_pulse_E
RETURN
;
;
;Write 8-bit instruction to LCD display.
;
;The 8-bit instruction should be provided in register s5.
;Instructions are written using the following sequence
; Upper nibble
; wait >1us
; Lower nibble
; wait >40us
;
;Registers used s0, s1, s4, s5
;
LCD_write_inst8: LOAD s4, s5
AND s4, F0 ;Enable=0 RS=0 Instruction, RW=0 Write, E=0
OR s4, LCD_drive ;Enable=1
CALL LCD_write_inst4 ;write upper nibble
CALL delay_1us ;wait >1us
LOAD s4, s5 ;select lower nibble with
SL1 s4 ;Enable=1
SL0 s4 ;RS=0 Instruction
SL0 s4 ;RW=0 Write
SL0 s4 ;E=0
CALL LCD_write_inst4 ;write lower nibble
CALL delay_40us ;wait >40us
LOAD s4, F0 ;Enable=0 RS=0 Instruction, RW=0 Write, E=0
OUTPUT s4, LCD_output_port ;Release master enable
RETURN
;
;
;
;Write 8-bit data to LCD display.
;
;The 8-bit data should be provided in register s5.
;Data bytes are written using the following sequence
; Upper nibble
; wait >1us
; Lower nibble
; wait >40us
;
;Registers used s0, s1, s4, s5
;
LCD_write_data: LOAD s4, s5
AND s4, F0 ;Enable=0 RS=0 Instruction, RW=0 Write, E=0
OR s4, 0C ;Enable=1 RS=1 Data, RW=0 Write, E=0
OUTPUT s4, LCD_output_port ;set up RS and RW >40ns before enable pulse
CALL LCD_pulse_E ;write upper nibble
CALL delay_1us ;wait >1us
LOAD s4, s5
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