📄 equipment.cs
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using System;
namespace CO_Full_Server
{
/// <summary>
/// Describes the equipment that a characte is wearing
/// </summary>
public class Equipment
{
private UsableItem m_Head = null;
private UsableItem m_Neck = null;
private UsableItem m_Wrist = null;
private UsableItem m_RightHand = null;
private UsableItem m_LeftHand = null;
private UsableItem m_Armor = null;
private UsableItem m_Boots = null;
public Equipment()
{
}
public void EquipHead(ref UsableItem HeadItem)
{
m_Head = HeadItem;
}
public void EquipNeck(ref UsableItem NeckItem)
{
m_Neck = NeckItem;
}
public void EquipWrist(ref UsableItem WristItem)
{
m_Wrist = WristItem;
}
public void EquipRHand(ref UsableItem HeldItem)
{
m_RightHand = HeldItem;
}
public void EquipLHand(ref UsableItem HeldItem)
{
m_LeftHand = HeldItem;
}
public void EquipArmor(ref UsableItem Armor)
{
m_Armor = Armor;
}
public void EquipBoots(ref UsableItem Boots)
{
m_Boots = Boots;
}
}
}
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