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📄 map0gfx.c

📁 实现了16*16点阵上的三色显示的弹球游戏
💻 C
字号:
#ifndef _map0Gfx_c
#define _map0Gfx_c


#ifndef _GFX_BITMAP_DATA
#define _GFX_BITMAP_DATA
/* structure with bitmap data */
typedef struct GFX_BITMAP_DATA
{
  char * BitmapIdentifier;
  int BitmapWidth;
  int BitmapHeight;
  int TileWidth;
  int TileHeight;
  int TileCountX;
  int TileCountY;
  int TransparentX;
  int TransparentY;
  int Sequences;
  int ** SequenceData;
  int * SequenceLength;
  int * SequencePosition;
  int * SequenceCounter;

} GFX_BITMAP_DATA;
#endif


#ifndef _GFX_EMPTY
#define _GFX_EMPTY
static int Empty[] = {0};
#endif


#define GfxTiles1Map1MapWidth (16)
#define GfxTiles1Map1MapHeight (16)

signed short Tiles1Map1MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
  { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
  { 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
  { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
  { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
  { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
  { 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
  { 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map1BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map2MapWidth (16)
#define GfxTiles1Map2MapHeight (16)

signed short Tiles1Map2MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0},
  { 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
  { 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map2BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map3MapWidth (16)
#define GfxTiles1Map3MapHeight (16)

signed short Tiles1Map3MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map3BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map4MapWidth (16)
#define GfxTiles1Map4MapHeight (16)

signed short Tiles1Map4MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0},
  { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
  { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
  { 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map4BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map5MapWidth (16)
#define GfxTiles1Map5MapHeight (16)

signed short Tiles1Map5MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
  { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0},
  { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0},
  { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
  { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map5BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map6MapWidth (16)
#define GfxTiles1Map6MapHeight (16)

signed short Tiles1Map6MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0},
  { 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},
  { 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0},
  { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0},
  { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map6BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map7MapWidth (16)
#define GfxTiles1Map7MapHeight (16)

signed short Tiles1Map7MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0},
  { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map7BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


#define GfxTiles1Map8MapWidth (16)
#define GfxTiles1Map8MapHeight (16)

signed short Tiles1Map8MapData[16][16] =
  {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},
  { 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0},
  { 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
  { 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};

unsigned short Tiles1Map8BoundMapData[16][16] =
  {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};


/* tile sequences */

int Tiles1SeqLength[] =
{
  -1
};

int Tiles1SeqPosition[0 + 1];
int Tiles1SeqCounter[0 + 1];

int * Tiles1Sequences[] = 
{
  Empty
};

 

/* bitmap data */
const struct GFX_BITMAP_DATA GfxTiles1Bitmap = 
  { "Tiles1",  64, 32,  32, 32,  
    2, 1,  32, 0, 0,
    &Tiles1Sequences[0], &Tiles1SeqLength[0],
    &Tiles1SeqPosition[0], &Tiles1SeqCounter[0]
  };


#endif

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