⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tank.md~

📁 小时候玩的经典游戏-坦克大战的源码
💻 MD~
📖 第 1 页 / 共 5 页
字号:
				    label      	""
				    pctDist    	0.800000
				    height     	42
				    orientation 	0)
				stereotype 	TRUE
				line_color 	3342489
				quidu      	"3EBF9A470039"
				client     	@53
				supplier   	@27
				line_style 	0)))
		    (object AssociationViewNew "" @58
			location   	(1908, 2119)
			stereotype 	TRUE
			line_color 	3342489
			quidu      	"3EBF9A470033"
			roleview_list 	(list RoleViews
			    (object RoleView "m_bonus" @59
				Parent_View 	@58
				location   	(644, 1175)
				label      	(object SegLabel @60
				    Parent_View 	@59
				    location   	(1520, 2482)
				    font       	(object Font
					size       	12
					charSet    	134)
				    anchor     	1
				    anchor_loc 	1
				    nlines     	1
				    max_width  	200
				    justify    	0
				    label      	"-m_bonus"
				    pctDist    	0.800000
				    height     	42
				    orientation 	1)
				stereotype 	TRUE
				line_color 	3342489
				quidu      	"3EBF9A470035"
				client     	@58
				supplier   	@26
				line_style 	0)
			    (object RoleView "" @61
				Parent_View 	@58
				location   	(644, 1175)
				label      	(object SegLabel @62
				    Parent_View 	@61
				    location   	(2237, 1702)
				    hidden     	TRUE
				    anchor     	1
				    anchor_loc 	1
				    nlines     	1
				    max_width  	450
				    justify    	0
				    label      	""
				    pctDist    	0.800000
				    height     	42
				    orientation 	0)
				stereotype 	TRUE
				line_color 	3342489
				quidu      	"3EBF9A470034"
				client     	@58
				supplier   	@27
				line_style 	0)))))))
    root_category 	(object Class_Category "Logical View"
	quid       	"3EBF999202DE"
	exportControl 	"Public"
	global     	TRUE
	subsystem  	"Component View"
	quidu      	"3EBF999202E0"
	logical_models 	(list unit_reference_list
	    (object Class_Category "Reverse Engineered"
		quid       	"3EBF9A47000F"
		exportControl 	"Public"
		logical_models 	(list unit_reference_list
		    (object Class_Category "BattleCity"
			quid       	"3EBF9A470011"
			exportControl 	"Public"
			logical_models 	(list unit_reference_list
			    (object Class "CGame"
				attributes 	(list Attribute_Set
				    (object Attribute
					tool       	"VC++"
					name       	"AppliedPattern"
					value      	"none")
				    (object Attribute
					tool       	"VC++"
					name       	"AfxSupportMacro"
					value      	""))
				quid       	"3EBF9A47001F"
				operations 	(list Operations
				    (object Operation "MsgProc"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A4700BB"
					parameters 	(list Parameters
					    (object Parameter "hWnd"
						type       	"HWND")
					    (object Parameter "uMsg"
						type       	"UINT")
					    (object Parameter "wParam"
						type       	"WPARAM")
					    (object Parameter "lParam"
						type       	"LPARAM"))
					result     	"LRESULT"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DDCreateSurface"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A4700DA"
					parameters 	(list Parameters
					    (object Parameter "width"
						type       	"int")
					    (object Parameter "height"
						type       	"int"))
					result     	"LPDIRECTDRAWSURFACE"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DDLoadBitmap"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A4700EA"
					parameters 	(list Parameters
					    (object Parameter "szBitmap"
						type       	"LPCSTR")
					    (object Parameter "dx"
						type       	"int"
						initv      	"0")
					    (object Parameter "dy"
						type       	"int"
						initv      	"0"))
					result     	"LPDIRECTDRAWSURFACE"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "BltNumber"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A4700FB"
					parameters 	(list Parameters
					    (object Parameter "x"
						type       	"int")
					    (object Parameter "y"
						type       	"int")
					    (object Parameter "n"
						type       	"int"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DrawWorld"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47010B"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DoSplash"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470119"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "OutputText"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47011A"
					parameters 	(list Parameters
					    (object Parameter "x"
						type       	"int")
					    (object Parameter "y"
						type       	"int")
					    (object Parameter "string"
						type       	"LPCTSTR"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "RestoreSurfaces"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470129"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "LoadBitmaps"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47012A"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "GameOver"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47012B"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "EatBonus"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47012C"
					parameters 	(list Parameters
					    (object Parameter "player"
						type       	"CPlayer&"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "EatBonus"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470138"
					parameters 	(list Parameters
					    (object Parameter "enemy"
						type       	"CEnemy&"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "BoreEnemy"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47013A"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "BoreBonus"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470148"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "PlayerBeenHit"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470149"
					parameters 	(list Parameters
					    (object Parameter "player"
						type       	"CPlayer&"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "Explode"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47014B"
					parameters 	(list Parameters
					    (object Parameter "sprite"
						type       	"CSprite&")
					    (object Parameter "bExplode"
						type       	"BOOL"
						initv      	"FALSE"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "Run"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470158"
					result     	"int"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "UpdateFrame"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470159"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "ProcessInput"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47015A"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "FlipScreen"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47015B"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DDClear"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47015C"
					parameters 	(list Parameters
					    (object Parameter "prc"
						type       	"RECT*")
					    (object Parameter "dwFillColor"
						type       	"DWORD"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "CleanUpGame"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470169"
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "ResetGame"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470177"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "InitGame"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470178"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "InitLevel"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A470179"
					result     	"BOOL"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "ResetPlayer"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47017A"
					parameters 	(list Parameters
					    (object Parameter "player"
						type       	"CPlayer&"))
					result     	"void"
					concurrency 	"Sequential"
					opExportControl 	"Public"
					uid        	0)
				    (object Operation "DDTerm"
					attributes 	(list Attribute_Set
					    (object Attribute
						tool       	"VC++"
						name       	"Inline"
						value      	FALSE))
					quid       	"3EBF9A47017C"
					result     	"void"

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -