📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Drawing.Drawing2D;
namespace Transform
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(392, 170);
this.Name = "Form1";
this.Text = "Transform";
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
protected override void OnPaint(PaintEventArgs pe)
{
const float offsetValue = 80.0f; // used to translate the diagram
Graphics g = pe.Graphics ;
Rectangle rect = this.ClientRectangle;
LinearGradientBrush lBrush = new LinearGradientBrush(rect, Color.Yellow, Color.Lime,
LinearGradientMode.BackwardDiagonal);
g.FillRectangle(lBrush, rect);
// create a graphics path
GraphicsPath gp = new GraphicsPath();
// add a squiggly curve to it to look like a balloon string
gp.AddBezier(110, 110, 110, 115, 120, 115, 125, 130);
// add an ellipse to the end of it to look like a balloon
gp.AddEllipse(125,130, 8,8);
// save a copy of the graphics path so we can reset
// each time we rotate it.
GraphicsPath gpOld = new GraphicsPath();
gpOld = (GraphicsPath)gp.Clone();
// offset path
Matrix aTransform = new Matrix(1, 0, 0, 1, 0, 0);
Matrix TranslationTransform = new Matrix(1, 0, 0, 1, 0, 0);
PointF TheRotationPoint = new PointF(110.0f, 110.0f);
// cycle through 4 translated balloon wheel patterns
for (int i = 0; i < 4; i++)
{
// cycle through 360 degrees and draw a balloon at each 45 degree angle
for (float f = 0.0f; f < 359.0; f += (float)45.0)
{
// use the translation matrix to translate the graphics path
// to the right
gp.Transform(TranslationTransform);
// rotate the rotation transformation matrix f degrees around TheRotationPoint
aTransform.RotateAt(f, TheRotationPoint);
//Call the Transform method of the Graphics Path in order to multiply it by the rotation matrix and rotate the balloon
gp.Transform(aTransform);
// Fill the balloon with a red colored brush
g.FillPath(Brushes.Red, gp);
// Draw the balloon with a black pen
g.DrawPath(Pens.Black, gp);
// reset the transformation matrix
aTransform.Dispose();
aTransform = new Matrix(1, 0, 0, 1, 0, 0);
// get the original graphics path for our rotation and translation reference
gp = (GraphicsPath)gpOld.Clone();
}
//move the translation matrix by an offset. When the matrix is then
// used in the transform method(above), it causes the balloon wheel to
// be drawn to the right (translation in the positive X direction)
TranslationTransform.Translate(offsetValue, 0);
// We also need to translate the point that we rotate around
TheRotationPoint.X = TheRotationPoint.X + offsetValue;
}
g.DrawString("Translations and Rotation Transforms in GDI+", new Font("Times New Roman", 14), Brushes.DarkBlue, 20, 20, new StringFormat());
}
}
}
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