📄 shoumingdlg.cpp
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// ShoumingDlg.cpp : implementation file
//
#include "stdafx.h"
#include "图形学实验.h"
#include "ShoumingDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShoumingDlg dialog
CShoumingDlg::CShoumingDlg(CWnd* pParent /*=NULL*/)
: CDialog(CShoumingDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CShoumingDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CShoumingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CShoumingDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CShoumingDlg, CDialog)
//{{AFX_MSG_MAP(CShoumingDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShoumingDlg message handlers
void CShoumingDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
dc.MoveTo(CPoint(150,250));
dc.LineTo(CPoint(250,250));
dc.MoveTo(CPoint(245,248));
dc.LineTo(CPoint(250,250));
dc.LineTo(CPoint(245,252));
dc.TextOut(252,240,"X");
dc.MoveTo(CPoint(200,200));
dc.LineTo(CPoint(200,300));
dc.MoveTo(CPoint(198,295));
dc.LineTo(CPoint(200,300));
dc.LineTo(CPoint(202,295));
dc.TextOut(190,302,"Y");
// dc.MoveTo(CPoint(235,215));
// dc.LineTo(CPoint(165,285));
// dc.MoveTo(CPoint(167,280));
// dc.LineTo(CPoint(165,285));
// dc.LineTo(CPoint(170,283));
// dc.TextOut(162,285,"Z");
// Do not call CDialog::OnPaint() for painting messages
}
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