📄 crosssimulation1view.h
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// CrossSimulation1View.h : interface of the CCrossSimulation1View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CROSSSIMULATION1VIEW_H__409B66A4_154C_4FFC_9D42_FB84DD92C222__INCLUDED_)
#define AFX_CROSSSIMULATION1VIEW_H__409B66A4_154C_4FFC_9D42_FB84DD92C222__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <gl\gl.h> //add
#include <gl\glu.h> //add
#include <gl\glaux.h> //add
#include <math.h> //add
#include "Road.h"
class CCrossSimulation1View : public CView
{
protected: // create from serialization only
CCrossSimulation1View();
DECLARE_DYNCREATE(CCrossSimulation1View)
// Attributes
public:
CCrossSimulation1Doc* GetDocument();
CClientDC *m_pDC; //add
HGLRC m_hglrc; //add
int simEndTime;
int sim_start;
public:
void Simulation();
BOOL b_DrawCross;
void DrawPanorama(CDC* pDC);
CRoad* CROSS;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCrossSimulation1View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
float turnwide;
virtual ~CCrossSimulation1View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CCrossSimulation1View)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnCrossNor();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in CrossSimulation1View.cpp
inline CCrossSimulation1Doc* CCrossSimulation1View::GetDocument()
{ return (CCrossSimulation1Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CROSSSIMULATION1VIEW_H__409B66A4_154C_4FFC_9D42_FB84DD92C222__INCLUDED_)
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