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📄 console.cpp

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// Console.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "Console.h"#include "ConsoleDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CConsoleAppBEGIN_MESSAGE_MAP(CConsoleApp, CWinApp)	//{{AFX_MSG_MAP(CConsoleApp)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code!	//}}AFX_MSG	ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CConsoleApp constructionCConsoleApp::CConsoleApp(){	// TODO: add construction code here,	// Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CConsoleApp objectCConsoleApp theApp;/////////////////////////////////////////////////////////////////////////////// CConsoleApp initializationBOOL CConsoleApp::InitInstance(){	if (!AfxSocketInit())	{		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);		return FALSE;	}	AfxEnableControlContainer();	// Standard initialization	// If you are not using these features and wish to reduce the size	//  of your final executable, you should remove from the following	//  the specific initialization routines you do not need.#ifdef _AFXDLL	Enable3dControls();			// Call this when using MFC in a shared DLL#else	Enable3dControlsStatic();	// Call this when linking to MFC statically#endif	CConsoleDlg dlg;	m_pMainWnd = &dlg;	int nResponse = dlg.DoModal();	if (nResponse == IDOK)	{		// TODO: Place code here to handle when the dialog is		//  dismissed with OK	}	else if (nResponse == IDCANCEL)	{		// TODO: Place code here to handle when the dialog is		//  dismissed with Cancel	}	// Since the dialog has been closed, return FALSE so that we exit the	//  application, rather than start the application's message pump.	return FALSE;}

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