📄 onehot.v
字号:
//
// Just a little demo of some FSM techniques, including One-Hot and
// using 'default' settings and the case statements to selectively
// update registers (sort of like J-K flip-flops).
//
// tom coonan, 12/98.
//
module onehot (clk, resetb, a, b, x, y);
input clk;
input resetb;
input [7:0] a;
input [7:0] b;
output [7:0] x;
output [7:0] y;
// Use One-Hot encoding. There will be 16 states.
//
reg [15:0] state, next_state;
// These are working registers. Declare the register itself (e.g. 'x') and then
// the input bus used to load in a new value (e.g. 'x_in'). The 'x_in' bus will
// physically be a wire bus and 'x' will be the flip-flop register ('x_in' must
// be declared 'reg' because it's used in an always block.
//
reg [7:0] x, x_in;
reg [7:0] y, y_in;
// Update state. 'state' is the actual flip-flop register and next_state is the combinatorial
// bus used to update 'state''s value. Check for the ZERO state which means an unexpected
// next state was computed. If this occurs, jump to our initialization state; state[0].
//
// It is considered good practice by many designers to seperate the combinatorial
// and sequential aspects of state registers, and often registers in general.
//
always @(posedge clk or negedge resetb) begin
if (~resetb) state <= 0;
else begin
if (next_state == 0) begin
state <= 16'h0001;
end
else begin
state <= next_state;
end
end
end
// Implement the X flip-flop register. Always load the input bus into the register.
// Reset to zero.
//
always @(posedge clk or negedge resetb) begin
if (~resetb) x <= 0;
else x <= x_in;
end
// Implement the Y flip-flop register. Always load the input bus into the register.
// Reset to zero.
//
always @(posedge clk or negedge resetb) begin
if (~resetb) y <= 0;
else y <= y_in;
end
// Generate the next_state function. Also, based on the current state, generate
// any new values for X and Y.
//
always @(state or a or b or x or y) begin
// *** Establish defaults.
// Working registers by default retain their current value. If any particular
// state does NOT need to change a register, then it doesn't have to reference
// the register at all. In these cases, the default below takes affect. This
// turns out to be a pretty succinct way to control stuff from the FSM.
//
x_in <= x;
y_in <= y;
// State by default will be cleared. If we somehow ever got into an unknown
// state, then the default would throw state machine back to zero. Look
// at the sequential 'always' block for state to see how this is handled.
//
next_state <= 0;
// One-Hot State Machine Encoding.
//
// *** Using a 1'b1 in the case statement is the trick to doing One-Hot...
// DON'T include a 'default' clause within the case because we want to
// establish the defaults above. ***
//
case (1'b1) // synopsys parallel_case
// Initialization state. Set X and Y register to some interesting starting values.
//
state[0]:
begin
x_in <= 8'd20;
y_in <= 8'd100;
next_state[1] <= 1'b1;
end
// Just for fun.. Jump through states..
state[1]: next_state[2] <= 1'b1;
state[2]: next_state[3] <= 1'b1;
state[3]: next_state[4] <= 1'b1;
state[4]: next_state[5] <= 1'b1;
state[5]: next_state[6] <= 1'b1;
state[6]: next_state[7] <= 1'b1;
// Conditionally decrement Y register.
state[7]:
begin
if (a == 1) begin
y_in <= y - 1;
next_state[1] <= 1'b1;
end
else begin
next_state[8] <= 1'b1;
end
end
// Just for fun.. Jump through states..
state[8]: next_state[9] <= 1'b1;
state[9]: next_state[10] <= 1'b1;
state[10]: next_state[11] <= 1'b1;
// Conditionally increment X register.
state[11]:
begin
if (b == 1) begin
x_in <= x + 1;
next_state[1] <= 1'b1;
end
else begin
next_state[12] <= 1'b1;
end
end
// Just for fun.. Jump through states..
state[12]: next_state[13] <= 1'b1;
state[13]: next_state[14] <= 1'b1;
state[14]: next_state[15] <= 1'b1;
state[15]: next_state[1] <= 1'b1; // Don't go back to our initialization state, but state following that one.
endcase
end
endmodule
// synopsys translate_off
module test_onehot;
reg clk, resetb;
reg [7:0] a;
reg [7:0] b;
wire [7:0] x;
wire [7:0] y;
// Instantiate module.
//
onehot onehot (
.clk(clk),
.resetb(resetb),
.a(a),
.b(b),
.x(x),
.y(y)
);
// Generate clock.
//
initial begin
clk = 0;
forever begin
#10 clk = ~clk;
end
end
// Reset..
//
initial begin
resetb = 0;
#33 resetb = 1;
end
// Here's the test.
//
// Should see X and Y get initially loaded with their starting values.
// As long as a and b are zero, nothing should change.
// When a is asserted, Y should slowly decrement. When b is asserted, X should
// slowly increment. That's it.
//
initial begin
a = 0;
b = 0;
repeat (64) @(posedge clk);
#1
// Y should be decremented..
a = 1;
b = 0;
repeat (256) @(posedge clk);
#1
// X should be incremented..
a = 0;
b = 1;
repeat (256) @(posedge clk);
$finish;
end
// Monitor the module.
//
initial begin
forever begin
@(posedge clk);
#1;
$display ("a = %b, b = %b, x = %0d, y = %0d", a,b,x,y);
end
end
endmodule
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -