📄 updateuserdlg.cpp
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// UpdateUserDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MenuManage.h"
#include "UpdateUserDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CMenuManageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CUpdateUserDlg dialog
CUpdateUserDlg::CUpdateUserDlg(CWnd* pParent /*=NULL*/)
: CDialog(CUpdateUserDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CUpdateUserDlg)
m_nUpdateLevel = -1;
m_nUpdateNumber = 0;
m_strUpdateName = _T("");
//}}AFX_DATA_INIT
}
void CUpdateUserDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CUpdateUserDlg)
DDX_Radio(pDX, IDC_RADIO_EMPLOYEE, m_nUpdateLevel);
DDX_Text(pDX, IDC_UPDATE_NUMBER, m_nUpdateNumber);
DDX_Text(pDX, IDC_UPDATE_NAME, m_strUpdateName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CUpdateUserDlg, CDialog)
//{{AFX_MSG_MAP(CUpdateUserDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUpdateUserDlg message handlers
BOOL CUpdateUserDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CUpdateUserDlg::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
CString str;
str.Format("%d",m_nUpdateNumber);
CString sql;
sql = "SELECT * FROM UserInfo WHERE UserNum = "+str+" ";
m_pRecordset.CreateInstance("ADODB.Recordset");
m_pRecordset->Open((_variant_t)sql,_variant_t((IDispatch *)theApp.m_pConnection,true),adOpenDynamic,adLockPessimistic,adCmdText);
str.Format("%d",m_nUpdateLevel);
m_pRecordset->PutCollect("UserLevel",_variant_t(str));
m_pRecordset->Update();
m_pRecordset->Close();
CDialog::OnOK();
}
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