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📄 menumanage.cpp

📁 该源码的前台用C++编写
💻 CPP
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// MenuManage.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MenuManage.h"
#include "MenuManageDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMenuManageApp

BEGIN_MESSAGE_MAP(CMenuManageApp, CWinApp)
	//{{AFX_MSG_MAP(CMenuManageApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMenuManageApp construction

CMenuManageApp::CMenuManageApp()
{
	m_Level = -1;
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMenuManageApp object

CMenuManageApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMenuManageApp initialization

BOOL CMenuManageApp::InitInstance()
{
	AfxEnableControlContainer();

	AfxOleInit();
	m_pConnection.CreateInstance("ADODB.Connection");
	//------------------------//
	try
	{
		m_pConnection->ConnectionTimeout = 8;
		m_pConnection->PutCursorLocation(adUseClient);
		m_pConnection->Open("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=MenuManageSys.mdb","","",adModeUnknown);
	}
	catch(_com_error e)
	{
		AfxMessageBox("数据库连接失败!");
		return FALSE;
	} 
	//------------------------//

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMenuManageDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CMenuManageApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	if(m_pConnection->State)
		m_pConnection->Close();
	m_pConnection.Release();	
	return CWinApp::ExitInstance();
}

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