📄 playdlg.h
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//{{AFX_INCLUDES()
//#include "mediaplayer2.h"
#include <dshow.h>
#include <streams.h>
//}}AFX_INCLUDES
#if !defined(AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_)
#define AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayDlg dialog
class CPlayDlg : public CDialog
{
// Construction
public:
int songNum;
BOOL pauseStatus;
BOOL isActiveVol;
BOOL isPlay;
CString wavlist;
WIN32_FIND_DATA lpFileData;
HANDLE file;
HANDLE firstFile;
CString directory;
CString Wavpath;
DWORD volumeValue;
IGraphBuilder *m_pGraph;
// IGraphBuilder 接口提供了生成Filter Graph相关的方法
IMediaControl *m_pMediaControl;
// IMediaControl 接口提供了控制流经Filter Graph数据流的相关方法
IMediaSeeking *m_pMediaSeeking;
// IMediaSeeking 提供了控制流的播放位置和播放速度的方法
/* IMediaEventEx *m_pEvent;
// IMediaEventEx 继承自IMediaEvent,提供了从Filter Graph 管理器获取事件消息的方法
IBasicAudio * m_pBasicAudio;
// IBasicAudio接口提供了声音和声道的部分处理,如音量大小和音量均衡等
IBaseFilter * m_pMpegAFilter;
// 在用新的过滤器(Filter)控制声道的时候用到的接口
IVideoWindow * m_pVideoWindow;
*/ IMediaPosition *g_pMediaPosition;//用这个来取得/设置媒体播放的位置等。
LONGLONG m_curpos,m_stoppos,m_filelength;
LONGLONG curTime,totalTime;
double g_Len;
int cursel;
// int time;
BOOL isActiveRe;
BOOL isActiveKj;
BOOL isActiveKt;
BOOL isActiveTz;
BOOL isActiveBf;
CPlayDlg(CWnd* pParent = NULL); // standard constructor
BOOL SetVolume();
BOOL GetVolume();
// Dialog Data
//{{AFX_DATA(CPlayDlg)
enum { IDD = IDD_PLAY };
CListBox m_musicList;
// CMediaPlayer2 m_thePlayer;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayDlg)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
virtual BOOL OnInitDialog();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDblclkList();
afx_msg void OnSelchangeList1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_)
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