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📄 fasondlg.cpp

📁 这是一个可以实现现代智能家居系统自动控制功能的源码
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// FasonDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Fason.h"
#include "FasonDlg.h"
#include "DSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
	

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFasonDlg dialog

CFasonDlg::CFasonDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CFasonDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFasonDlg)

    //CString str("on");

    //TextOut(200,40,str);


	m_r = 0;
	m_x = 0;
	m_y = 0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1);
}

/*void CFasonDlg::OnDraw(CDC* pDC)
{
	
	CString str(h);
	Pdc->TextOut(100,50,str);
}*/

/*void CFasonView::OnDraw(CDC* pDC)

{

CHelloDoc* pDoc = GetDocument();

ASSERT_VALID(pDoc);

// TODO: add draw code for native data here

CString str("Hello,World!");

pDC->TextOut(10,10,str);

}*/



void CFasonDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFasonDlg)
	DDX_Control(pDX, IDC_EXIT, m_ExitButton);
	DDX_Control(pDX, IDC_SEND, m_SendButton);
	DDX_Control(pDX, IDC_COMBO1, m_Cob);
	//DDX_Control(pDX, IDC_X, m_xx);
	DDX_Text(pDX, IDC_R, m_r);
    DDX_Text(pDX, IDC_X, m_x);
	DDX_Text(pDX, IDC_Y, m_y);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CFasonDlg, CDialog)
	//{{AFX_MSG_MAP(CFasonDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_SEND, OnSend)
	ON_BN_CLICKED(IDC_EXIT, OnExit)
	ON_EN_CHANGE(IDC_Y, OnChangeY)
	ON_CBN_EDITCHANGE(IDC_COMBO1, OnEditchangeCombo1)
	ON_CBN_CLOSEUP(IDC_COMBO1, OnCloseupCombo1)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_BUTTON1, Oncontrol)
	ON_BN_CLICKED(IDC_BUTTON2, OnByhadle)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFasonDlg message handlers

BOOL CFasonDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
     
	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_Cob.SetCurSel(0);
	//m_xx.SetCurSel(0);

	SetTimer(1,1000,NULL);
//	pDC->TextOut(10,10,str);
    

	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CFasonDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CFasonDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CFasonDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CFasonDlg::OnSend() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);
	CString m_Getstring;
    //CString m_Xstring;
	
	this->m_Cob.GetLBText(m_Cob.GetCurSel(),m_Getstring);
	if(m_Getstring==_T("turn on"))
	    yuan1.washer=1;
	if(m_Getstring==_T("washing"))
		yuan1.washer=2;
	if(m_Getstring==_T("close"))
		yuan1.washer=3;

	yuan1.x=m_x;
	yuan1.y=m_y;
	yuan1.r=m_r;

	p=&yuan1;

	CDSocket m_hSocket;
	m_hSocket.Create(2330,SOCK_DGRAM);
	m_hSocket.SendTo( p,sizeof(yuan1),3550,"127.0.0.1");

    //m_x=0;
	//m_y=0;
	//m_r=0;
	m_hSocket.Close();
	UpdateData(FALSE);
}




void CFasonDlg::OnExit() 
{
	// TODO: Add your control notification handler code here
	CDialog::OnCancel();
}

void CFasonDlg::OnChangeY() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
}

void CFasonDlg::OnEditchangeCombo1() 
{
	// TODO: Add your control notification handler code here
	
}

void CFasonDlg::OnCloseupCombo1() 
{
	// TODO: Add your control notification handler code here
	
}

void CAboutDlg::OnOK() 
{
	// TODO: Add extra validation here
	
	CDialog::OnOK();
}

void CFasonDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	CTime t = CTime::GetCurrentTime(); //获取系统日期
	hh=t.GetHour(); //获取当前为几时
	mm=t.GetMinute(); //获取分钟
	ss=t.GetSecond();
	char Time[10];
	itoa(hh,Time,10);
	SetDlgItemText(IDC_h,Time);
	itoa(mm,Time,10);
	SetDlgItemText(IDC_m,Time);
	itoa(ss,Time,10);
	//if(ss==0)time[10]="00       ";
	//else if(ss==1)time[10]="01       ";
	SetDlgItemText(IDC_s,Time);
	CDialog::OnTimer(nIDEvent);
	if(state)
	{
		UpdateData(TRUE);
	    if(hh>23&&hh<7)
		{
		m_x=1;
	    m_y=0;
	    m_r=0;
		}
	    else if(hh>7&&hh<18)
		{
		m_x=0;
		m_y=1;
		m_r=0;
		}
    	else {m_x=0;m_y=0;m_r=1;}
	    UpdateData(FALSE);
	}
	if(hh>7&&hh<18&&mm==0&&ss==0)
	{	
		r1.DoModal();
		ss++;
	}
	else if(hh==18&&mm==0&&ss==0)
	{
		r2.DoModal();
		ss++;
	}
	else if(mm==0&&ss==0)
	{
		r3.DoModal();
		ss++;
	}
}

void CFasonDlg::Oncontrol() 
{
	// TODO: Add your control notification handler code here
/*	UpdateData(TRUE);
	if(hh>0&&hh<7)
	{
		m_x=1;
	    m_y=0;
	    m_r=0;
	}
	else if(hh>7&&hh<18)
	{
		m_x=0;
		m_y=1;
		m_r=1;
	}
	else {m_x=1;m_y=1;m_r=1;}
	UpdateData(FALSE);*/
	state=1;
	c2.DoModal();
    

}

void CFasonDlg::OnByhadle() 
{
	// TODO: Add your control notification handler code here
	state=0;
	
}

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