📄 siftrules.c
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/*************************************************************************/
/* */
/* Process sets of rules */
/* --------------------- */
/* */
/*************************************************************************/
#include "defns.i"
#include "types.i"
#include "extern.i"
#include "rulex.i"
ItemNo *ClassFreq, /* ClassFreq[c] = no. items of class c */
*Covered, /* Covered[i] = no. included rules that cover item i */
*FalsePos, /* FalsePos[c] = no. false positives from rules
selected for class c */
*NoRule, /* NoRule[c] = no. items covered by no selected rule */
*Right, /* Right[r] = no. correct rule firings */
*Wrong; /* Wrong[r] = no. incorrect rule firings */
float *Value, /* Value[r] = advantage attributable to rule r or
realisable if rule r included */
SubsetValue, /* value of best class subset so far */
CodeWeight; /* multiplying factor for rule encodings */
Boolean *RuleIn, /* RuleIn[r] = true if rule r included */
*Subset, /* best class subset so far */
**Match; /* Match[r][i] = true if rule r fires on item i */
RuleNo *ClassRules; /* list of all rules for current target class */
ClassNo FocusClass;
/*************************************************************************/
/* */
/* Construct an ordered subset (indexed by RuleIndex) of the current */
/* set of rules */
/* */
/*************************************************************************/
ConstructRuleset()
/* ---------------- */
{
RuleNo r, OldNRules = NRules;
/* Allocate tables */
Right = (ItemNo *) calloc(NRules+1, sizeof(ItemNo));
Wrong = (ItemNo *) calloc(NRules+1, sizeof(ItemNo));
Value = (float *) calloc(NRules+1, sizeof(float));
RuleIn = (Boolean *) calloc(NRules+1, sizeof(Boolean));
Subset = (Boolean *) malloc((NRules+1) * sizeof(Boolean));
ClassRules = (RuleNo *) malloc((NRules+1) * sizeof(RuleNo));
ClassFreq = (ItemNo *) calloc(MaxClass+1, sizeof(ItemNo));
Covered = (ItemNo *) calloc(MaxItem+1, sizeof(ItemNo));
Match = (Boolean **) calloc(NRules+1, sizeof(Boolean *));
FalsePos = (ItemNo *) calloc(MaxClass+1, sizeof(ItemNo));
NoRule = (ItemNo *) calloc(MaxClass+1, sizeof(ItemNo));
ForEach(r, 1, NRules)
{
Match[r] = (Boolean *) calloc(MaxItem+1, sizeof(Boolean));
}
/* Cover each class, then order the classes to give an index of rules */
InitialiseTables();
FindRuleCodes();
CodeWeight = 0.5;
ForEach(FocusClass, 0, MaxClass)
{
CoverClass();
}
MakeIndex();
FindDefault();
/* Clear */
free(Value);
free(RuleIn);
free(ClassRules);
free(Subset);
free(Covered);
free(FalsePos);
free(NoRule);
ForEach(r, 1, OldNRules)
{
free(Match[r]);
}
free(Match);
}
/*************************************************************************/
/* */
/* Initialise all tables used in sifting */
/* */
/*************************************************************************/
InitialiseTables()
/* ---------------- */
{
ItemNo i;
RuleNo r;
ClassNo c;
float Strength();
ForEach(r, 1, NRules)
{
RuleIn[r] = false;
Rule[r].Used = Rule[r].Incorrect = 0;
}
ForEach(c, 0, MaxClass)
{
ClassFreq[c] = 0;
}
ForEach(i, 0, MaxItem)
{
ClassFreq[Class(Item[i])]++;
ForEach(r, 1, NRules)
{
Match[r][i] = Strength(Rule[r], Item[i]) > 0.1;
if ( Match[r][i] )
{
Rule[r].Used++;
if ( Class(Item[i]) != Rule[r].Rhs ) Rule[r].Incorrect++;
}
}
}
}
/*************************************************************************/
/* */
/* Select a subset of the rules for class FocusClass */
/* */
/*************************************************************************/
CoverClass()
/* ---------- */
{
RuleNo r, RuleCount=0;
ItemNo i;
Verbosity(1)
printf("\nClass %s\n-----\nAction Change Value",
ClassName[FocusClass]);
ForEach(i, 0, MaxItem)
{
Covered[i] = 0;
}
ForEach(r, 1, NRules)
{
if ( Rule[r].Rhs == FocusClass )
{
RuleCount++;
ClassRules[RuleCount] = r;
}
}
if ( ! RuleCount )
{
return;
}
SubsetValue = 1E10;
if ( RuleCount <= 10 )
{
AllCombinations(RuleCount);
}
else
if ( SIMANNEAL )
{
SimAnneal(RuleCount);
}
else
{
SpotSearch(RuleCount);
}
memcpy(RuleIn, Subset, NRules+1);
Verbosity(1) printf("\n\tBest value %.1f\n", SubsetValue);
}
/*************************************************************************/
/* */
/* Try all combinations of rules to find best value */
/* */
/*************************************************************************/
AllCombinations(NR)
/* --------------- */
RuleNo NR;
{
RuleNo r;
if ( ! NR )
{
CalculateValue();
}
else
{
r = ClassRules[NR];
AllCombinations(NR-1);
AddRule(r);
AllCombinations(NR-1);
DeleteRule(r);
Verbosity(1) printf("\n");
}
}
/*************************************************************************/
/* */
/* Find a good subset by simulated annealing */
/* */
/*************************************************************************/
SimAnneal(RuleCount)
/* --------- */
RuleNo RuleCount;
{
RuleNo r, OutCount;
short ri, Tries;
float Temp, Delta;
Boolean Changed;
/* Keep dropping and adding rules until can't improve */
for ( Temp = 1000 ; Temp > 0.001 ; Temp *= 0.95 )
{
CalculateValue();
Verbosity(2)
{
OutCount = 0;
ForEach(ri, 1, RuleCount)
{
r = ClassRules[ri];
if ( ! RuleIn[r] )
{
if ( ! (OutCount++ % 3) ) printf("\n\t\t");
printf("%d<%d|%d=%.1f> ", r, Right[r], Wrong[r], Value[r]);
}
}
printf("\n\n");
}
Changed = false;
for ( Tries = 100 ; ! Changed && Tries > 0 ; Tries-- )
{
/* Choose a rule to add or delete */
ri = RuleCount * Random + 1;
r = ClassRules[ri];
Delta = ( RuleIn[r] ? -Value[r] : Value[r] );
if ( Delta > 0 || Random < exp(Delta / Temp) )
{
if ( RuleIn[r] )
{
DeleteRule(r);
}
else
{
AddRule(r);
}
Changed = true;
}
}
if ( ! Changed ) break;
}
/* Try to improve best subset so far by hill-climbing */
Verbosity(1) printf("Polish: ");
memcpy(RuleIn, Subset, NRules+1);
HillClimb(RuleCount);
}
/*************************************************************************/
/* */
/* Find a good subset by repeated greedy search */
/* */
/*************************************************************************/
SpotSearch(RuleCount)
/* ---------- */
RuleNo RuleCount;
{
RuleNo r;
short ri, Trial;
float ProbIn;
ForEach(Trial, 0, 10)
{
Verbosity(1) printf("\n Trial %d:", Trial);
/* Add rules randomly to the initial subset */
ProbIn = Trial / 10.0;
ForEach(ri, 1, RuleCount)
{
r = ClassRules[ri];
RuleIn[r] = Random < ProbIn;
}
HillClimb(RuleCount);
}
}
/*************************************************************************/
/* */
/* Improve a subset of rules by adding and deleting rules */
/* */
/*************************************************************************/
HillClimb(RuleCount)
/* --------- */
RuleNo RuleCount;
{
RuleNo r, Bestr;
short ri, OutCount;
ItemNo i;
float Delta, BestDelta;
ForEach(i, 0, MaxItem)
{
Covered[i] = 0;
}
ForEach(ri, 1, RuleCount)
{
r = ClassRules[ri];
if ( RuleIn[r] )
{
ForEach(i, 0, MaxItem)
{
if ( Match[r][i] )
{
Covered[i]++;
}
}
}
}
/* Add or drop rule with greatest reduction in coding cost */
while ( true )
{
CalculateValue();
Verbosity(2)
{
OutCount = 0;
ForEach(ri, 1, RuleCount)
{
r = ClassRules[ri];
if ( ! RuleIn[r] )
{
if ( ! (OutCount++ % 3) ) printf("\n\t\t");
printf("%d<%d|%d=%.1f> ", r, Right[r], Wrong[r], Value[r]);
}
}
printf("\n\n");
}
Bestr = BestDelta = 0;
ForEach(ri, 1, RuleCount)
{
r = ClassRules[ri];
Delta = ( RuleIn[r] ? -Value[r] : Value[r] );
if ( Delta > BestDelta )
{
Bestr = r;
BestDelta = Delta;
}
}
if ( ! Bestr ) break;
if ( RuleIn[Bestr] )
{
DeleteRule(Bestr);
}
else
{
AddRule(Bestr);
}
}
}
/*************************************************************************/
/* */
/* Find the number of correct and incorrect rule firings for rules */
/* for class FocusClass and hence determine the Value of the rules. */
/* If best so far, remember. */
/* */
/*************************************************************************/
CalculateValue()
/* -------------- */
{
RuleNo r, Selected=0, InCount;
ItemNo i, Times, FPos=0, FNeg=0, SumCover=0;
float BaseBits, RuleBits=0, NewBits, ExceptionBits();
ClassNo ThisClass;
Boolean *RuleMatch;
ForEach(i, 0, MaxItem)
{
ThisClass = Class(Item[i]);
if ( Covered[i] )
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