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📄 game.html

📁 a very good example of how to use java for a minesweeper game that is much like the windows one. Th
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<TITLE>
game
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<META NAME="keywords" CONTENT="game,game class">
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function asd()
{
parent.document.title="game";
}
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  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#methods_inherited_from_class_javax.swing.JPanel">METHOD</A></FONT></TD>
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<H2>
Class game</H2>
<PRE>
java.lang.Object
  |
  +--java.awt.Component
        |
        +--java.awt.Container
              |
              +--javax.swing.JComponent
                    |
                    +--javax.swing.JPanel
                          |
                          +--<B>game</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>javax.accessibility.Accessible, java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable</DD>
</DL>
<HR>
<DL>
<DT>public class <B>game</B><DT>extends javax.swing.JPanel</DL>

<P>
designed & build by Grahame batte email: g.batte@lancaster.ac.uklast modified on 19-05-03 used in my minesweeper aplication
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="serialized-form.html" TARGET="game">Serialized Form</A></DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->


<!-- =========== FIELD SUMMARY =========== -->

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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="game.html#column">column</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;row,column,and mines anr the number of rows,columns and mines. used to pass the int around the program.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="game.html#mines">mines</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;row,column,and mines anr the number of rows,columns and mines. used to pass the int around the program.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="game.html#numUncovered">numUncovered</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;numUncovered is the number of squares on the game that have been uncovered. used to determine when the game is over.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="game.html#row">row</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;row,column,and mines anr the number of rows,columns and mines. used to pass the int around the program.</TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_javax.swing.JComponent"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Fields inherited from class javax.swing.JComponent</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>accessibleContext, listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW</CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_java.awt.Component"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Fields inherited from class java.awt.Component</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_java.awt.image.ImageObserver"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Fields inherited from interface java.awt.image.ImageObserver</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="game.html#game(int, int, int)">game</A></B>(int&nbsp;x,     int&nbsp;y,     int&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;game sets s = new Square [row][column];randomly generats int mines number of mines, places them on the gamedisplays the numbers indicating the number of mines next to a square</TD>

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