timer.html

来自「a very good example of how to use java f」· HTML 代码 · 共 369 行

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timer
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<H2>
Class timer</H2>
<PRE>
java.lang.Object
  |
  +--java.lang.Thread
        |
        +--<B>timer</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD>
</DL>
<HR>
<DL>
<DT>public class <B>timer</B><DT>extends java.lang.Thread</DL>

<P>
designed & build by Grahame batte email: g.batte@lancaster.ac.uklast modified on 22-05-03 used in my minesweeper aplication
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time1">Time1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Time1 is the units of secounds passed</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time10">Time10</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Time10 is the tens of secounds passed</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#Time100">Time100</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Time100 is the hundereds of secounds passed</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#timegone">timegone</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;timegone is the amount of time elapsed.</TD>
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<TD><CODE>MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY</CODE></TD>
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<TD><CODE><B><A HREF="timer.html#timer()">timer</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;timer constructs a new thread to update the time elapsed. timer is called by a square when the mouse is frist clicked</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="timer.html#run()">run</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;run runs the timer theard when GameOver is false and whent Square.numclicks is greater then 0.this means the thread stops when the game is over and only starts once when the the frist click happens.</TD>
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<TD><CODE>activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield</CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<A NAME="timegone"><!-- --></A><H3>
timegone</H3>
<PRE>
public int <B>timegone</B></PRE>
<DL>
<DD>timegone is the amount of time elapsed.
<P>
<DL>
</DL>
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<A NAME="Time100"><!-- --></A><H3>
Time100</H3>
<PRE>
public static int <B>Time100</B></PRE>
<DL>
<DD>Time100 is the hundereds of secounds passed
<P>
<DL>
</DL>
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<A NAME="Time10"><!-- --></A><H3>
Time10</H3>
<PRE>
public static int <B>Time10</B></PRE>
<DL>
<DD>Time10 is the tens of secounds passed
<P>
<DL>
</DL>
</DL>
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<A NAME="Time1"><!-- --></A><H3>
Time1</H3>
<PRE>
public static int <B>Time1</B></PRE>
<DL>
<DD>Time1 is the units of secounds passed
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<DL>
</DL>
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<A NAME="timer()"><!-- --></A><H3>
timer</H3>
<PRE>
public <B>timer</B>()</PRE>
<DL>
<DD>timer constructs a new thread to update the time elapsed. timer is called by a square when the mouse is frist clicked
<P>
</DL>

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<A NAME="run()"><!-- --></A><H3>
run</H3>
<PRE>
public void <B>run</B>()</PRE>
<DL>
<DD>run runs the timer theard when GameOver is false and whent Square.numclicks is greater then 0.this means the thread stops when the game is over and only starts once when the the frist click happens.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE><DT><B>Overrides:</B><DD><CODE>run</CODE> in class <CODE>java.lang.Thread</CODE></DL>
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