⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 applet3d.java

📁 使用java3d进行,obj文件的加载.和实现全方位的3维场景交互
💻 JAVA
字号:
/* * $RCSfile: Applet3D.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2007/02/09 17:21:32 $ * $State: Exp $ */package org.jdesktop.j3d.examples.text3d;import java.applet.Applet;import java.awt.BorderLayout;import java.awt.event.*;import java.awt.GraphicsConfiguration;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.ColorCube;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;public class Applet3D extends Applet {    private SimpleUniverse u = null;        public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create the TransformGroup node and initialize it to the	// identity. Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at run time. Add it to	// the root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	// Create a simple Shape3D node; add it to the scene graph.	objTrans.addChild(new ColorCube(0.4));	// Create a new Behavior object that will perform the	// desired operation on the specified transform and add	// it into the scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, 4000);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans, yAxis,				     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objRoot.addChild(rotator);        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    public Applet3D() {    }    public void init() {	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();	Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c);        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }    //    // The following allows Applet3D to be run as an application    // as well as an applet    //    public static void main(String[] args) {	new MainFrame(new Applet3D(), 256, 256);    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -