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📄 brain.java

📁 一个java的俄罗斯方块实现
💻 JAVA
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package cs111.tetris.brain;import cs111.tetris.data.Board;import cs111.tetris.data.Piece;/** * A brain instance contains "AI" code to decide the best position and rotation * to play a given piece on a given Board. * <p> * Anybody who wants to implement a new, improved AI can implement this interface. * The easiest way to implement your own Brain is to make a subclass of the * provided {@link LameBrain} implementation. */public interface Brain {		/** 	 * A Move instance is used by the Brain as simple data structure to store a 	 * single move. A move (from a Brain's point of view) is a recommendation	 * of what a given piece should be rotated to and where it should come	 * to rest.	 */ 	public static class Move {				/**		 * The x coordinate where the piece should come to rest.		 */		public int x;		/**		 * The x coordinate where the piece should come to rest.		 */		public int y;		/**		 * The rotation to which the piece should be rotated before		 * it comes to rest.		 */		public Piece piece;		/**		 * A value that estimates how good/bad this move is. A higher		 * value is taken to mean "bad" a lower value means "good". 		 */		public double score;	}	/**	 * Given a piece and a board, returns a move object that represents the best	 * play for that piece, or returns null if no play is possible. The board	 * should be in the committed state when this is called. "limitHeight" is	 * the bottom section of the board where pieces must come to rest --	 * typically 20. If the passed in move is non-null, it is used to hold the	 * result (just to save the time to allocate memory).	 */	public Brain.Move bestMove(Board board, Piece piece, int limitHeight,			Brain.Move move);		/**	 * @return A String describing the brain version. This info will be	 * displayed in the UI so that it's easy to see which Brain is playing.	 */	public String getVersionInfo();}

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