📄 bod.cpp
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#include "nmea0183.h"
#pragma hdrstop
/*
** Author: Samuel R. Blackburn
** CI$: 76300,326
** Internet: sammy@sed.csc.com
**
** You can use it any way you like.
*/
IMPLEMENT_DYNAMIC( BOD, RESPONSE )
BOD::BOD()
{
Mnemonic = "BOD";
Empty();
}
BOD::~BOD()
{
Mnemonic.Empty();
Empty();
}
void BOD::Empty( void )
{
ASSERT_VALID( this );
BearingTrue = 0.0;
BearingMagnetic = 0.0;
To.Empty();
From.Empty();
}
BOOL BOD::Parse( const SENTENCE& sentence )
{
ASSERT_VALID( this );
/*
** BOD - Bearing - Waypoint to Waypoint
**
** 1 2 3 4 5 6 7
** | | | | | | |
** $--BOD,x.x,T,x.x,M,c--c,c--c*hh<CR><LF>
**
** Field Number:
** 1) Bearing Degrees, TRUE
** 2) T = True
** 3) Bearing Degrees, Magnetic
** 4) M = Magnetic
** 5) TO Waypoint
** 6) FROM Waypoint
** 7) Checksum
*/
/*
** First we check the checksum...
*/
if ( sentence.IsChecksumBad( 7 ) == True )
{
SetErrorMessage( "Invalid Checksum" );
return( FALSE );
}
BearingTrue = sentence.Double( 1 );
BearingMagnetic = sentence.Double( 3 );
To = sentence.Field( 5 );
From = sentence.Field( 6 );
return( TRUE );
}
BOOL BOD::Write( SENTENCE& sentence )
{
ASSERT_VALID( this );
/*
** Let the parent do its thing
*/
RESPONSE::Write( sentence );
sentence += BearingTrue;
sentence += "T";
sentence += BearingMagnetic;
sentence += "M";
sentence += To;
sentence += From;
sentence.Finish();
return( TRUE );
}
const BOD& BOD::operator = ( const BOD& source )
{
ASSERT_VALID( this );
BearingTrue = source.BearingTrue;
BearingMagnetic = source.BearingMagnetic;
To = source.To;
From = source.From;
return( *this );
}
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