📄 form1.h
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#pragma once
namespace Example {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
///
/// 警告: 如果更改此类的名称,则需要更改
/// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。否则,
/// 设计器将不能与此窗体的关联
/// 本地化资源正确交互。
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Label^ label1;
protected:
private: System::Windows::Forms::TextBox^ textBox1;
private: System::Windows::Forms::TextBox^ textBox2;
private: System::Windows::Forms::Label^ label2;
private: System::Windows::Forms::TextBox^ textBox3;
private: System::Windows::Forms::Label^ label3;
private: System::Windows::Forms::TextBox^ textBox4;
private: System::Windows::Forms::Label^ label4;
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::Button^ button2;
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->textBox2 = (gcnew System::Windows::Forms::TextBox());
this->label2 = (gcnew System::Windows::Forms::Label());
this->textBox3 = (gcnew System::Windows::Forms::TextBox());
this->label3 = (gcnew System::Windows::Forms::Label());
this->textBox4 = (gcnew System::Windows::Forms::TextBox());
this->label4 = (gcnew System::Windows::Forms::Label());
this->button1 = (gcnew System::Windows::Forms::Button());
this->button2 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// label1
//
this->label1->AutoSize = true;
this->label1->Location = System::Drawing::Point(25, 29);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(125, 12);
this->label1->TabIndex = 0;
this->label1->Text = L"物理内存总和(字节):";
//
// textBox1
//
this->textBox1->Location = System::Drawing::Point(171, 23);
this->textBox1->Name = L"textBox1";
this->textBox1->Size = System::Drawing::Size(184, 21);
this->textBox1->TabIndex = 1;
//
// textBox2
//
this->textBox2->Location = System::Drawing::Point(171, 50);
this->textBox2->Name = L"textBox2";
this->textBox2->Size = System::Drawing::Size(184, 21);
this->textBox2->TabIndex = 3;
//
// label2
//
this->label2->AutoSize = true;
this->label2->Location = System::Drawing::Point(25, 56);
this->label2->Name = L"label2";
this->label2->Size = System::Drawing::Size(125, 12);
this->label2->TabIndex = 2;
this->label2->Text = L"虚拟内存总和(字节):";
//
// textBox3
//
this->textBox3->Location = System::Drawing::Point(171, 77);
this->textBox3->Name = L"textBox3";
this->textBox3->Size = System::Drawing::Size(184, 21);
this->textBox3->TabIndex = 5;
//
// label3
//
this->label3->AutoSize = true;
this->label3->Location = System::Drawing::Point(25, 83);
this->label3->Name = L"label3";
this->label3->Size = System::Drawing::Size(125, 12);
this->label3->TabIndex = 4;
this->label3->Text = L"可用物理内存(字节):";
//
// textBox4
//
this->textBox4->Location = System::Drawing::Point(171, 104);
this->textBox4->Name = L"textBox4";
this->textBox4->Size = System::Drawing::Size(184, 21);
this->textBox4->TabIndex = 7;
//
// label4
//
this->label4->AutoSize = true;
this->label4->Location = System::Drawing::Point(25, 110);
this->label4->Name = L"label4";
this->label4->Size = System::Drawing::Size(125, 12);
this->label4->TabIndex = 6;
this->label4->Text = L"可用虚拟内存(字节):";
//
// button1
//
this->button1->Location = System::Drawing::Point(51, 138);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(126, 23);
this->button1->TabIndex = 8;
this->button1->Text = L"获取内存信息";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// button2
//
this->button2->Location = System::Drawing::Point(202, 138);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(126, 23);
this->button2->TabIndex = 9;
this->button2->Text = L"关闭应用程序";
this->button2->UseVisualStyleBackColor = true;
this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(390, 185);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Controls->Add(this->textBox4);
this->Controls->Add(this->label4);
this->Controls->Add(this->textBox3);
this->Controls->Add(this->label3);
this->Controls->Add(this->textBox2);
this->Controls->Add(this->label2);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->label1);
this->Name = L"Form1";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = L"演示获取当前计算机内存信息";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
//获取内存信息
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
try
{
Microsoft::VisualBasic::Devices::Computer^ My =gcnew Microsoft::VisualBasic::Devices::Computer();
this->textBox1->Text = My->Info->TotalPhysicalMemory.ToString();
//this->textBox1->Text = (My->Info->TotalPhysicalMemory/1024/1024).ToString()+"M";
this->textBox2->Text = My->Info->TotalVirtualMemory.ToString();
//this->textBox2->Text = (My->Info->TotalVirtualMemory/1024/1024).ToString()+"M";
this->textBox3->Text = My->Info->AvailablePhysicalMemory.ToString();
//this->textBox3->Text=(My->Info->AvailablePhysicalMemory/1024/1024).ToString()+"M";
this->textBox4->Text = My->Info->AvailableVirtualMemory.ToString();
//this->textBox4->Text = (My->Info->AvailableVirtualMemory/1024/1024).ToString()+"M";
}
catch (Exception^ MyEx)
{
MessageBox::Show(MyEx->Message, "信息提示", MessageBoxButtons::OK, MessageBoxIcon::Information);
}
}
//关闭应用程序
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e) {
this->Close();
}
};
}
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