📄 forwwtfull.java
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decomposedComps[c] = new DataBlkInt(0,0,w,h); bufblk = new DataBlkInt(); } else { decomposedComps[c] = new DataBlkFloat(0,0,w,h); bufblk = new DataBlkFloat(); } // Get data from source line by line (this diminishes the memory // requirements on the data source) dst_data = decomposedComps[c].getData(); int lstart = getCompULX(c); bufblk.ulx = lstart; bufblk.w = w; bufblk.h = 1; int kk = getCompULY(c); for (k=0; k<h; k++,kk++) { bufblk.uly = kk; bufblk.ulx = lstart; bufblk = src.getInternCompData(bufblk,c); System.arraycopy(bufblk.getData(),bufblk.offset, dst_data,k*w,w); } //Decompose source image waveletTreeDecomposition(decomposedComps[c], getAnSubbandTree(tIdx,c),c); // Make the first subband the current one currentSubband[c] = getNextSubband(c); lastn[c] = -1; lastm[c] = 0; } // Get the next code-block to "send" do { // Calculate number of code-blocks in current subband ncblks = currentSubband[c].numCb; // Goto next code-block lastn[c]++; if (lastn[c] == ncblks.x) { // Got to end of this row of // code-blocks lastn[c] = 0; lastm[c]++; } if (lastm[c] < ncblks.y) { // Not past the last code-block in the subband, we can return // this code-block break; } // If we get here we already sent all code-blocks in this subband, // goto next subband currentSubband[c] = getNextSubband(c); lastn[c] = -1; lastm[c] = 0; if ( currentSubband[c] == null ) { // We don't need the transformed data any more (a priori) decomposedComps[c] = null; // All code-blocks from all subbands in the current // tile have been returned so we return a null // reference return null; } // Loop to find the next code-block } while (true); // Project code-block partition origin to subband. Since the origin is // always 0 or 1, it projects to the low-pass side (throught the ceil // operator) as itself (i.e. no change) and to the high-pass side // (through the floor operator) as 0, always. acb0x = cb0x; acb0y = cb0y; switch (currentSubband[c].sbandIdx) { case Subband.WT_ORIENT_LL: // No need to project since all low-pass => nothing to do break; case Subband.WT_ORIENT_HL: acb0x = 0; break; case Subband.WT_ORIENT_LH: acb0y = 0; break; case Subband.WT_ORIENT_HH: acb0x = 0; acb0y = 0; break; default: throw new Error("Internal JJ2000 error"); } // Initialize output code-block if (cblk==null) { if (intData) { cblk = new CBlkWTDataInt(); } else { cblk = new CBlkWTDataFloat(); } } cbn = lastn[c]; cbm = lastm[c]; sb = currentSubband[c]; cblk.n = cbn; cblk.m = cbm; cblk.sb = sb; // Calculate the indexes of first code-block in subband with respect // to the partitioning origin, to then calculate the position and size // NOTE: when calculating "floor()" by integer division the dividend // and divisor must be positive, we ensure that by adding the divisor // to the dividend and then substracting 1 to the result of the // division cn = (sb.ulcx-acb0x+sb.nomCBlkW)/sb.nomCBlkW-1; cm = (sb.ulcy-acb0y+sb.nomCBlkH)/sb.nomCBlkH-1; if(cbn==0) { // Left-most code-block, starts where subband starts cblk.ulx = sb.ulx; } else { // Calculate starting canvas coordinate and convert to subb. coords cblk.ulx = (cn+cbn)*sb.nomCBlkW - (sb.ulcx-acb0x) + sb.ulx; } if(cbm==0) { // Bottom-most code-block, starts where subband starts cblk.uly = sb.uly; } else { cblk.uly = (cm+cbm)*sb.nomCBlkH - (sb.ulcy-acb0y) + sb.uly; } if(cbn<ncblks.x-1) { // Calculate where next code-block starts => width cblk.w = (cn+cbn+1)*sb.nomCBlkW - (sb.ulcx-acb0x) + sb.ulx - cblk.ulx; } else { // Right-most code-block, ends where subband ends cblk.w = sb.ulx+sb.w-cblk.ulx; } if(cbm<ncblks.y-1) { // Calculate where next code-block starts => height cblk.h = (cm+cbm+1)*sb.nomCBlkH - (sb.ulcy-acb0y) + sb.uly - cblk.uly; } else { // Bottom-most code-block, ends where subband ends cblk.h = sb.uly+sb.h-cblk.uly; } cblk.wmseScaling = 1f; // Since we are in getNextInternCodeBlock() we can return a // reference to the internal buffer, no need to copy. Just initialize // the 'offset' and 'scanw' cblk.offset = cblk.uly*decomposedComps[c].w+cblk.ulx; cblk.scanw = decomposedComps[c].w; // For the data just put a reference to our buffer cblk.setData(decomposedComps[c].getData()); // Return code-block return cblk; } /** * Returns the next code-block in the current tile for the specified * component, as a copy (see below). The order in which code-blocks are * returned is not specified. However each code-block is returned only * once and all code-blocks will be returned if the method is called 'N' * times, where 'N' is the number of code-blocks in the tile. After all * the code-blocks have been returned for the current tile calls to this * method will return 'null'. * * <p>When changing the current tile (through 'setTile()' or 'nextTile()') * this method will always return the first code-block, as if this method * was never called before for the new current tile.</p> * * <p>The data returned by this method is always a copy of the internal * data of this object, and it can be modified "in place" without * any problems after being returned. The 'offset' of the returned data is * 0, and the 'scanw' is the same as the code-block width. The 'magbits' * of the returned data is not set by this method and should be * ignored. See the 'CBlkWTData' class.</p> * * <p>The 'ulx' and 'uly' members of the returned 'CBlkWTData' object * contain the coordinates of the top-left corner of the block, with * respect to the tile, not the subband.</p> * * @param c The component for which to return the next code-block. * * @param cblk If non-null this object will be used to return the new * code-block. If null a new one will be allocated and returned. If the * "data" array of the object is non-null it will be reused, if possible, * to return the data. * * @return The next code-block in the current tile for component 'c', or * null if all code-blocks for the current tile have been returned. * * @see CBlkWTData * */ public CBlkWTData getNextCodeBlock(int c, CBlkWTData cblk) { // We can not directly use getNextInternCodeBlock() since that returns // a reference to the internal buffer, we have to copy that data int j,k; int w; Object dst_data; // a int[] or float[] object int[] dst_data_int; float[] dst_data_float; Object src_data; // a int[] or float[] object intData = (filters.getWTDataType(tIdx,c)==DataBlk.TYPE_INT); dst_data = null; // Cache the data array, if any if (cblk != null) { dst_data = cblk.getData(); } // Get the next code-block cblk = getNextInternCodeBlock(c,cblk); if (cblk == null) { return null; // No more code-blocks in current tile for component // c } // Ensure size of output buffer if (intData) { // int data dst_data_int = (int[]) dst_data; if (dst_data_int == null || dst_data_int.length < cblk.w*cblk.h) { dst_data = new int[cblk.w*cblk.h]; } } else { // float data dst_data_float = (float[]) dst_data; if (dst_data_float == null || dst_data_float.length < cblk.w*cblk.h) { dst_data = new float[cblk.w*cblk.h]; } } // Copy data line by line src_data = cblk.getData(); w = cblk.w; for (j = w*(cblk.h-1), k = cblk.offset+(cblk.h-1)*cblk.scanw; j >= 0; j -= w, k -= cblk.scanw) { System.arraycopy(src_data,k,dst_data,j,w); } cblk.setData(dst_data); cblk.offset = 0; cblk.scanw = w; return cblk; } /** * Return the data type of this CBlkWTDataSrc. Its value should be either * DataBlk.TYPE_INT or DataBlk.TYPE_FLOAT but can change according to the * current tile-component. * * @param t The index of the tile for which to return the data type. * * @param c The index of the component for which to return the data type. * * @return Current data type * */ public int getDataType(int t,int c) { return filters.getWTDataType(t,c); } /** * Returns the next subband that will be used to get the next code-block * to return by the getNext[Intern]CodeBlock method. * * @param c The component * * @return Its returns the next subband that will be used to get the next * code-block to return by the getNext[Intern]CodeBlock method. **/ private SubbandAn getNextSubband(int c) { int down = 1; int up = 0; int direction = down; SubbandAn nextsb; nextsb = currentSubband[c]; //If it is the first call to this method if(nextsb == null) { nextsb = getAnSubbandTree(tIdx,c); //If there is no decomposition level then send the whole image if(!nextsb.isNode) { return nextsb; } } //Find the next subband to send do { //If the current subband is null then break if(nextsb == null) { break; } //If the current subband is a leaf then select the next leaf to //send or go up in the decomposition tree if the leaf was a LL //one. else if(!nextsb.isNode) { switch (nextsb.orientation) { case Subband.WT_ORIENT_HH : nextsb = (SubbandAn)nextsb.getParent().getLH(); direction = down; break; case Subband.WT_ORIENT_LH : nextsb = (SubbandAn)nextsb.getParent().getHL(); direction = down; break; case Subband.WT_ORIENT_HL : nextsb = (SubbandAn)nextsb.getParent().getLL(); direction = down; break; case Subband.WT_ORIENT_LL : nextsb = (SubbandAn)nextsb.getParent(); direction = up; break; } } //Else if the current subband is a node else if(nextsb.isNode) { //If the direction is down the select the HH subband of the //current node. if(direction == down) { nextsb = (SubbandAn)nextsb.getHH(); } //Else the direction is up the select the next node to cover //or still go up in the decomposition tree if the node is a LL //subband else if(direction == up) { switch (nextsb.orientation) { case Subband.WT_ORIENT_HH : nextsb = (SubbandAn)nextsb.getParent().getLH(); direction = down; break; case Subband.WT_ORIENT_LH : nextsb = (SubbandAn)nextsb.getParent().getHL(); direction = down; break; case Subband.WT_ORIENT_HL : nextsb = (SubbandAn)nextsb.getParent().getLL(); direction = down; break; case Subband.WT_ORIENT_LL : nextsb = (SubbandAn)nextsb.getParent(); direction = up; break; } } } if(nextsb == null) { break; }
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