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📄 volumedlg.cpp

📁 EVC开发的手持导航的用户操作界面
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// VolumeDlg.cpp : implementation file
//

#include "stdafx.h"
#include "GPS.h"
#include "VolumeDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

const TCHAR szregRootScreenKey[]=TEXT("ControlPanel\\Volume");
const TCHAR szregScreen[]=TEXT("Screen");
/////////////////////////////////////////////////////////////////////////////
// CVolumeDlg dialog


CVolumeDlg::CVolumeDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CVolumeDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CVolumeDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CVolumeDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CVolumeDlg)
	DDX_Control(pDX, IDB_VOLUME9, m_staVol9);
	DDX_Control(pDX, IDB_VOLUME8, m_staVol8);
	DDX_Control(pDX, IDB_VOLUME7, m_staVol7);
	DDX_Control(pDX, IDB_VOLUME6, m_staVol6);
	DDX_Control(pDX, IDB_VOLUME5, m_staVol5);
	DDX_Control(pDX, IDB_VOLUME4, m_staVol4);
	DDX_Control(pDX, IDB_VOLUME3, m_staVol3);
	DDX_Control(pDX, IDB_VOLUME2, m_staVol2);
	DDX_Control(pDX, IDB_VOLUME1, m_staVol1);
	DDX_Control(pDX, IDB_VOLUME0, m_staVol0);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CVolumeDlg, CDialog)
	//{{AFX_MSG_MAP(CVolumeDlg)
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_PAINT()
	ON_WM_ERASEBKGND()
	ON_WM_KEYDOWN()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVolumeDlg message handlers

BOOL CVolumeDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	m_Left=0;
	m_Top=0;
	m_Width=320;
	m_Height=240;
	::SetWindowPos(this->GetSafeHwnd(),HWND_TOP,m_Left, m_Top, 
		m_Width, m_Height,SWP_SHOWWINDOW);
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen
	// TODO: Add extra initialization here
	m_BackScreenBitmap.LoadBitmap(IDB_VOLUME_BKG);

	SetToolRectangle();

	m_prePick=-1;
	m_currentPick=0;
	m_bIsExecute=FALSE ;
	
	DWORD dwVolume;
	DWORD sVolume;
	waveOutGetVolume(0, &dwVolume);
	sVolume=dwVolume>>16;
	if(sVolume==0) 
		out=0;
	else if(sVolume<((DWORD)0xffff/9*1))
		out=1;
	else if(sVolume<((DWORD)0xffff/9*2))
		out=2;
	else if(sVolume<((DWORD)0xffff/9*3))
		out=3;
	else if(sVolume<((DWORD)0xffff/9*4))
		out=4;
	else if(sVolume<((DWORD)0xffff/9*5))
		out=5;
	else if(sVolume<((DWORD)0xffff/9*6))
		out=6;
	else if(sVolume<((DWORD)0xffff/9*7))
		out=7;
	else if(sVolume<((DWORD)0xffff/9*8))
		out=8;
	else
		out=9;

	ShowVolume(out);


	////////////////////////

	HKEY hKey1;
	LONG lResult1;
	DWORD dwType1;
	DWORD dwScreen;
	DWORD dwLen1;
	lResult1 = RegOpenKeyEx(HKEY_CURRENT_USER,szregRootScreenKey, 0, KEY_ALL_ACCESS, &hKey1);
	if(ERROR_SUCCESS == lResult1)
	{
		dwType1 = REG_DWORD;
		dwLen1  = sizeof(DWORD);
		lResult1 = RegQueryValueEx(hKey1, szregScreen, NULL, &dwType1,(LPBYTE)&dwScreen, &dwLen1);
	}

	if (dwScreen == 65536)
	{
		m_Screen = false;//点击屏静音
	}
	if (dwScreen == 65538)
	{
		m_Screen = true;
	}
	RegCloseKey(hKey1);
/////////////////////////////////////////////////////////////////////////////

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CVolumeDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	
		m_prePick = m_currentPick ;

	for ( int i = 0 ; i < 4 ; i ++ ) 
	{		
		if (  m_rect[i].PtInRect (point)   )
		{									
		
			{	
				
				CDC* pDC = GetDC () ;
				CDC  memDC ;
				memDC.CreateCompatibleDC ( pDC ) ;
				
				CBitmap bmp ;
				
				switch ( m_prePick )
				{
				case 0:
					{//白
						bmp.LoadBitmap ( IDB_VOLUME_SUB_W ) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
						
						pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(), 
							m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;						
						
						break ;
					}
				case 1:
					{
						bmp.LoadBitmap ( IDB_VOLUME_ADD_W ) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
						
						pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(), 
							m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;
						break ;
					}
				case 2:
					{
			//			bmp.LoadBitmap ( IDB_VOLUME_YES_W ) ;
						
			//			CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
						
			//			pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(), 
		//					m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
			//			memDC.SelectObject ( pOldBitmap ) ;
						break ;
					}
				case 3:
					{
						bmp.LoadBitmap ( IDB_VOLUME_OK_W ) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
						
						pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(), 
							m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;
						break ;
					}	
			
					
				
				}
				
				CBitmap   bmp1 ;
				switch ( i )
				{
				case 0:
					{			
						//load the bitmap	
						//黑
						bmp1.LoadBitmap ( IDB_VOLUME_SUB_B ) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp1 ) ;
						
						pDC->BitBlt ( m_rect[i].TopLeft().x, m_rect[i].TopLeft().y, m_rect[i].Width(), 
							m_rect[i].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;
						
						break ;
					}
				case 1:			
					{				
						//load the bitmap
						
						bmp1.LoadBitmap ( IDB_VOLUME_ADD_B) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp1 ) ;
						
						pDC->BitBlt ( m_rect[i].TopLeft().x, m_rect[i].TopLeft().y, m_rect[i].Width(), 
							m_rect[i].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;
						
						break ;
					}
				case 2:
					{							
						//load the bitmap
						
				//		bmp1.LoadBitmap ( IDB_VOLUME_YES_B ) ;
						
				//		CBitmap* pOldBitmap = memDC.SelectObject ( &bmp1 ) ;
						
				//		pDC->BitBlt ( m_rect[i].TopLeft().x, m_rect[i].TopLeft().y, m_rect[i].Width(), 
				//			m_rect[i].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
				//		memDC.SelectObject ( pOldBitmap ) ;
						
						break ;
					}
				case 3:
					{
						//load the bitmap
						
						bmp1.LoadBitmap ( IDB_VOLUME_OK_B ) ;
						
						CBitmap* pOldBitmap = memDC.SelectObject ( &bmp1 ) ;
						
						pDC->BitBlt ( m_rect[i].TopLeft().x, m_rect[i].TopLeft().y, m_rect[i].Width(), 
							m_rect[i].Height(), &memDC, 0, 0, SRCCOPY ) ;
						
						memDC.SelectObject ( pOldBitmap ) ;
						break ;
					}
			
				
				}
				
				memDC.DeleteDC () ;
				ReleaseDC ( pDC ) ;
				
				m_currentPick = i ;				
			}	

		}
	}
}

void CVolumeDlg::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	
	CopyBMP(IDB_VOLUME_SUB_W,0);
	CopyBMP(IDB_VOLUME_ADD_W,1);
//	CopyBMP(IDB_VOLUME_YES_W,2);
	CopyBMP(IDB_VOLUME_OK_W,3);

	
	

	m_bIsExecute = FALSE ;
	for ( int i = 0 ; i < 4 ; i ++ ) 
	{		
		if (  m_rect[i].PtInRect (point)   )
		{
			if ( m_currentPick == i)
			{
				m_bIsExecute =TRUE ;
				switch (i)
				{
				case 0:	
						OnBtnVolumeAdd();
						break ;
				case 1:
						OnBtnVolumeSub();
						break ;
				case 2:
					//	OnBtnScreenClick();
						ScreenClick();
						InvalidateRect(CRect(138,149,183,184));
						break ;
				case 3:		
						CDialog::OnOK();		
						break ;
			
			
				default:
						break ;
				}
			}
		}
		
	}
}

void CVolumeDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	DrawInterface(dc);
	// Do not call CDialog::OnPaint() for painting messages
}

BOOL CVolumeDlg::OnEraseBkgnd(CDC* pDC) 
{
	// TODO: Add your message handler code here and/or call default
	BITMAP bmpInfo;
	m_BackScreenBitmap.GetBitmap(&bmpInfo);
	
	// Create an in-memory DC compatible with the
	// display DC we're using to paint
	CDC dcMemory;
	dcMemory.CreateCompatibleDC(pDC);
	
	
	// Select the bitmap into the in-memory DC
	CBitmap* pOldBitmap = dcMemory.SelectObject(&m_BackScreenBitmap);
	
	// Find a centerpoint for the bitmap in the client area
	CRect rect;
	GetClientRect(&rect);
	
	// Copy the bits from the in-memory DC into the on-
	// screen DC to actually do the painting. Use the centerpoint
	// we computed for the target offset.
	pDC->BitBlt(0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, &dcMemory, 
		0, 0, SRCCOPY);
	
	dcMemory.SelectObject(pOldBitmap);
	return TRUE;
}

void CVolumeDlg::CopyBMP(int m_map, int i)
{
CDC* pDC = GetDC () ;
	CDC  memDC ;
	memDC.CreateCompatibleDC ( pDC ) ;
	CBitmap bmp,bmp1 ;
	CBitmap* pOldBitmap ;
	bmp1.LoadBitmap ( m_map) ;
	pOldBitmap = memDC.SelectObject ( &bmp1 ) ;
	pDC->BitBlt ( m_rect[i].TopLeft().x, m_rect[i].TopLeft().y, m_rect[i].Width(), 
	m_rect[i].Height(), &memDC, 0, 0, SRCCOPY ) ;
	memDC.SelectObject ( pOldBitmap ) ;
	
	memDC.DeleteDC () ;
	ReleaseDC ( pDC ) ;	
}

void CVolumeDlg::DrawInterface(CDC &dc)
{
	CDC  memDC ;
	memDC.CreateCompatibleDC ( &dc ) ;
	
	CBitmap*  pBitmap ;		//load all bitmap
	CBitmap*  pOldBitmap ;	//save old bitmap temp
	
	//.............................................................
	//分配bitmap对象内存
	pBitmap = new CBitmap ;
	
	if (m_NavRefresh ||  m_currentPick == 0)
	{
	//黑
		pBitmap ->LoadBitmap ( IDB_VOLUME_SUB_B ) ;
		pOldBitmap = memDC.SelectObject ( pBitmap ) ;
		
		//将图片COPY到指定的像素位置
		dc.BitBlt ( m_rect[0].TopLeft().x, m_rect[0].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
	}
	else
	{		//白
		pBitmap ->LoadBitmap ( IDB_VOLUME_SUB_W) ;
		pOldBitmap = memDC.SelectObject ( pBitmap ) ;
		
		//将图片COPY到指定的像素位置
		dc.BitBlt ( m_rect[0].TopLeft().x, m_rect[0].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
	}
	
	
	memDC.SelectObject ( pOldBitmap ) ;
	
	//释放bitmap对象内存
	delete pBitmap ;
	
	//.............................................................
	//分配bitmap对象内存
	pBitmap = new CBitmap ;
	
	if ( m_currentPick == 1 )
	{
	pBitmap ->LoadBitmap ( IDB_VOLUME_ADD_B ) ;
	pOldBitmap = memDC.SelectObject ( pBitmap ) ;
	

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