📄 flash.pas
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unit Flash;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, OleCtrls, ShockwaveFlashObjects_TLB, StdCtrls;
type
TFlashMY = class(TForm)
procedure FormCreate(Sender: TObject);
procedure FormShow(Sender: TObject);
private
procedure onmymessage(var Msg: TMsg; var Handled: Boolean);
{ Private declarations }
public
SFShow: TShockwaveFlash;
{ Public declarations }
end;
var
FlashMY: TFlashMY;
implementation
{$R *.dfm}
procedure TFlashMY.onmymessage(var Msg: TMsg; var Handled: Boolean);
begin
if msg.hwnd = SFshow.Handle then
begin
if msg.message=WM_KEYDown then
begin
SFshow.Stop;
close;
end
else
if msg.message=WM_LBUTTONDOWN then
begin
SFshow.Stop;
close;
end;
end;
end;
procedure TFlashMY.FormCreate(Sender: TObject);
begin
SFShow:=TShockwaveFlash.Create(self);
sfshow.Parent:=self;
sfshow.Align:=alNone;
SFShow.Loop:=false;
application.OnMessage:=onmymessage;
end;
procedure TFlashMY.FormShow(Sender: TObject);
var
dir:string;
begin
getdir(0,dir);
sfshow.Height:=screen.Height;
sfshow.Width:=screen.Width;
sfshow.Show;
SFShow.Movie:=dir+'\a.swf';
sfshow.Update;
Sfshow.Play;
end;
end.
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