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📄 ebcot_decoder.h

📁 关于视频压缩的jpeg2000压缩算法,C编写
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    int tnum, component_idx;    canvas_dims dims;    int hor_subsampling, vert_subsampling;    int num_levels;    int max_levels;    ebcot_level_info_ptr levels;    block_master master;    sample_buffer_heap_ref sample_buffer_heap_mgr;    int respect_frames;  } ebcot_component_info, *ebcot_component_info_ptr;  /* This structure encapsulates all state information for a given image     component within a particular tile.         `tnum' and `component_idx' identify the coordinates of the component.         The `dims' structure holds the location and dimensions of the image     component within the relevant tile, at its full resolution.         The `hor_subsampling' and `vert_subsampling' fields identify the     horizontal and vertical sub-sampling factors for this component; these     may be used to recover the entries in the `dims' structure from those     in the `referernce_dims' structure within the containing `ebcot_tile'     structure.         `num_levels' holds the number of Wavelet decompostion levels, which     is equal to the number of resolution levels minus 1.         `max_levels' holds the value of `num_levels' minus the     `discard_levels' value maintained by the `ebcot_decoder' object.         `levels' points to an array with `num_levels'+1 entries.  The     first entry manages the state of the LL band at the base of the     decomposition.  The n'th entry (n=1,2,...) manages stage for all subbands     required to recover resolution level n, from the previous resolution.         `master' is a common structure which manages the decoding of     any given block of subband samples.  The block parameters, common     storage and a variety of intermediate results are maintained within this     structure on behalf of all code-blocks in the tile-component.         `sample_buffer_heap_mgr' references an object which manages the     dynamic allocation of sample buffers.         `respect_frames' is a flag indicating whether or not code-blocks     are required to respect frame dimensions.  If so, then the code-block     dimensions in any given subband will be the lesser of the nominal     code-block dimensions as maintained by `master->max_block_rows' and     `master->max_block_cols', the frame dimensions as they appear in the     relevant subband, and the packet partition dimensions as they appear     in the relevant subband.  Otherwise, the code-block dimensions will     be the lesser of the nominal block dimensions and the packet partition     dimensions for the subband. *//*****************************************************************************//*                                ebcot_order                                *//*****************************************************************************/typedef  struct ebcot_order {    int max_layers, max_levels, max_components;    int new_progression;    struct ebcot_order *next;  } ebcot_order, *ebcot_order_ptr;  /* Used to record each new change in packet progression order.  The     `max_layers', `max_levels' and `max_components' fields identify     constraints on the last specified progression order, while     `new_progression' specifies the new progression order to apply beyond     those bounds and within any bounds specified by an ensuing     `ebcot_order' structure, referenced by `next'.  The information     in a list of `ebcot_order' structures, managed from the `ebcot_tile'     structure, directly reflects that in the POC marker. *//*****************************************************************************//*                               ebcot_sequence                              *//*****************************************************************************/typedef  struct ebcot_sequence {    int layer_idx;    ebcot_packet_info_ptr packet;  } ebcot_sequence, *ebcot_sequence_ptr;  /* This structure is used to maintain the identity of a particular     codestream packet in sequence.  A codestream packet consists of     a particular quality layer within the region identified by the     `packet' pointer; this simply points into the `packets' array managed     by the appropriate `ebcot_level_info' structure. *//*****************************************************************************//*                                 ebcot_tile                                *//*****************************************************************************/typedef  struct ebcot_tile {    int tnum;    canvas_dims reference_dims;    int constructed;    int num_components;    int max_components;    ebcot_component_info_ptr components;    int num_layers;    int total_packets;    int available_packets;    ebcot_sequence_ptr packet_sequence;    int progression;    ebcot_order_ptr progression_changes;  } ebcot_tile, *ebcot_tile_ptr;  /* This structure encapsulates all state information for a single tile.     All parameters, with the exception of the number of     image components, may change from tile-to-tile.         The `tnum' field identifies the coordinate of the tile.         The `reference_dims' structure describes the location and dimensions     of the tile on the reference grid.         The `constructed' flag indicates whether or not the tile's     resolution levels and all other structures which may be tile-specific     have been constructed.         The `num_components' field indicates the number of image components.     This is the same in every tile, but it is convenient to keep it here.         The `max_components' field holds a replica of its namesake in the     `ebcot_decoder' object for convenience when determining what to do     with packets once they have been parsed from the codestream.         The `components' array manages the state information for each     image component within the tile.  We call these tile-components.         The `num_layers' field holds the number of quality layers for     the tile; it can vary from tile-to-tile, although this creates some     interpretation dilemmas.         The `total_packets' field indicates the total number of packets     contained in the tile.  This is the sum of the `total_packets' fields     from all `ebcot_level_info' structures, all multiplied by the number     of quality layers.         The `available_packets' field indicates the total number of     codestream packets, in sequence, which have been recovered from the     codestream up to the current point.  Once all packets from the tile     have been recovered, this fields should become equal to `total_packets',     even if some packets were not actually found in the tile.         The `packet_sequence' field points to an array with `total_packets'     entries, each of which corresponds to a particular packet, in the     sequence in which packets appear in the codestream.         The `progression' and `progression_changes' fields are used to     derive the packet sequence; they represent the progression style from the     COD marker and the additional information from any POC marker,     respectively. *//* ========================================================================= *//* ----------------------------- Decoder Object ---------------------------- *//* ========================================================================= *//*****************************************************************************//*                               ebcot_decoder                               *//*****************************************************************************/typedef  struct ebcot_decoder {    decoder_obj base;    reverse_info_ref info;    stream_in_ref stream;    reverse_roi_ref roi;    int num_components;    int max_components;    int discard_levels;    int num_tiles;    int current_tile_idx;    ebcot_tile_ptr tiles;    int max_component_rows, max_component_cols;    dst_codeword_heap_ref code_heap_mgr;    std_int cpu_time;    int no_speedup;    int er_confidence;    int actual_bytes;  } ebcot_decoder_obj, *ebcot_decoder_ref;  /* This structure represents the decoder object itself.  The additional     fields have the following interpretations:         `stream' holds a reference to the `stream_in' object from which     packet data and all markers are recovered in an incremental manner.         `roi' holds a reference to the ROI object which may modify the     entropy coder's behaviour in particular code-blocks.         `num_components' holds the actual number of image components in     the codestream which is being decompressed, while `max_components'     identifies the maximum number of these components for which we expect     accesses via the `decoder__pull_line' interface function; at any rate,     accesses outside these components should consistently return 0's.         `discard_levels' indicates the number of resolution levels which     are to be discarded from each tile.  We do not expect requests for     information via the `decoder__pull_line' interface function for any     of the discarded lines; nevertheless, if such a request is made, the     object should consistently return 0's.         `num_tiles' indicates the total number of tiles which represent     the image.         `current_tile_idx' holds the zero-based index of the current tile     for which information is being retrieved via the `decoder__pull_line'     interface function.         `tiles' points to an array with `num_tiles' structures, which manage     the state and coding parameters of each tile.  Most properties of the     coder are derived separately from each `ebcot_tile' structure.  Moreover,     the tile contents and organization are filled out only as needed.         `code_heap_mgr' references an object which manages the dynamic memory     allocation for storage of generated code words.         `cpu_time' accumulates the CPU time associated with all block     coding operations.  If CPU time is not required, it should hold a     negative value.         `no_speedup' is a flag indicating whether or not the default     speedup mode for the entropy decoder should be turned off -- useful     for benchmarking and debugging.         `er_confidence' holds 0 unless error resilient decoding is     requested, in which case it holds the number of confidence bits     supplied with the `-Cer' argument.         `actual_bytes' identifies the total number of bytes retrieved     from the codestream which were actually used during decompression;     if not identical to the number of bytes actually retrieved from the     codestream, this reflects the activities of simulated codestream     parsing. *//* ========================================================================= *//* --------------------------- External Functions -------------------------- *//* ========================================================================= */extern void  ebcot_set_pass_funcs(ebcot_band_info_ptr band, block_master_ptr master);#endif /* EBCOT_DECODER_H */

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