fmstackdown.cpp

来自「机械手IPC控制器伺服运动程序」· C++ 代码 · 共 101 行

CPP
101
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// FMStackDown.cpp : implementation file
//

#include "stdafx.h"
#include "alfa.h"
#include "FMStackDown.h"
#include "Main.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFMStackDown dialog


CFMStackDown::CFMStackDown(CWnd* pParent /*=NULL*/)
	: CDialog(CFMStackDown::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFMStackDown)
	m_stack2_nx = 0;
	m_stack2_ny = 0;
	m_stack2_nz = 0;
	m_stack2_dx = 0.0;
	m_stack2_dy = 0.0;
	m_stack2_dz = 0.0;
	m_stack2_spdx =10;
	m_stack2_spdy =10;
	m_stack2_spdz =10;
	//}}AFX_DATA_INIT
}


void CFMStackDown::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFMStackDown)
//	DDX_Control(pDX, IDC_EDIT9, m_edt9);
	DDX_Control(pDX, IDC_EDIT8, m_edt8);
	DDX_Control(pDX, IDC_EDIT7, m_edt7);
	DDX_Control(pDX, IDC_EDIT6, m_edt6);
	DDX_Control(pDX, IDC_EDIT5, m_edt5);
	DDX_Control(pDX, IDC_EDIT4, m_edt4);
	DDX_Control(pDX, IDC_EDIT3, m_edt3);
	DDX_Control(pDX, IDC_EDIT2, m_edt2);
	DDX_Control(pDX, IDC_EDIT1, m_edt1);
	DDX_Text(pDX, IDC_EDIT1, m_stack2_nx);
	DDX_Text(pDX, IDC_EDIT2, m_stack2_ny);
	DDX_Text(pDX, IDC_EDIT3, m_stack2_nz);
	DDX_Text(pDX, IDC_EDIT4, m_stack2_dx);
	DDX_Text(pDX, IDC_EDIT5, m_stack2_dy);
	DDX_Text(pDX, IDC_EDIT6, m_stack2_dz);
	DDX_Text(pDX, IDC_EDIT7, m_stack2_spdx); // Z Down
	DDX_Text(pDX, IDC_EDIT8, m_stack2_spdy); // Z Up
//	DDX_Text(pDX, IDC_EDIT9, m_stack2_spdz);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CFMStackDown, CDialog)
	//{{AFX_MSG_MAP(CFMStackDown)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_WM_SHOWWINDOW()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFMStackDown message handlers

void CFMStackDown::OnButton1() 
{
	// TODO: Add your control notification handler code here
	if(!UpdateData()) return;
	ShowWindow(FALSE);
	CMain * main=(CMain *)GetParent();
	main->dlgmode->ShowWindow(TRUE);
}

void CFMStackDown::OnShowWindow(BOOL bShow, UINT nStatus) 
{
	CDialog::OnShowWindow(bShow, nStatus);
	
	// TODO: Add your message handler code here
	if(bShow==1)
	{
		CMain * main=(CMain *)GetParent();
		main->dlgcur=this;
	}
}

BOOL CFMStackDown::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	h_SkinDialog.SubClassDialog(m_hWnd);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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