📄 childview.h
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// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDVIEW_H__F22EAFE9_AAF5_4221_8825_6A7A470139A6__INCLUDED_)
#define AFX_CHILDVIEW_H__F22EAFE9_AAF5_4221_8825_6A7A470139A6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChildView window
typedef struct{
CString name;
DWORD id;
POINT pos;
}tag_MonListItem;
typedef struct{
int direct;
bool isRun;
POINT newPos;
POINT oldPos;
}tag_MovePoint;
class CChildView : public CWnd
{
// Construction
public:
CChildView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
void MoveTo(CPoint Target);
VOID Leave();
VOID Enter();
CPtrList m_MonList;
CPtrList m_MovePoints;
virtual ~CChildView();
// Generated message map functions
protected:
CRITICAL_SECTION m_CS;
BOOL InCompute;
CDC* m_pDC;
CBitmap *m_pBitmap;
BOOL m_bSizeChanged;
CPoint m_Position;
int scale;
//{{AFX_MSG(CChildView)
afx_msg void OnPaint();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDVIEW_H__F22EAFE9_AAF5_4221_8825_6A7A470139A6__INCLUDED_)
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