📄 loterrydlgdlg.cpp
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// LoterryDlgDlg.cpp : implementation file
//
#include "stdafx.h"
#include "LoterryDlg.h"
#include "LoterryDlgDlg.h"
#include <time.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLoterryDlgDlg dialog
CLoterryDlgDlg::CLoterryDlgDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLoterryDlgDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLoterryDlgDlg)
m_Edit1 = _T("");
m_Edit2 = _T("");
m_Edit3 = _T("");
m_Edit4 = _T("");
m_Edit5 = _T("");
m_Edit6 = _T("");
m_Edit7 = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_BALL);
hicon = AfxGetApp()->LoadIcon(IDI_WELCOME);
}
void CLoterryDlgDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLoterryDlgDlg)
DDX_Control(pDX, IDC_WELCOME, m_Welcome);
DDX_Text(pDX, IDC_EDIT1, m_Edit1);
DDX_Text(pDX, IDC_EDIT2, m_Edit2);
DDX_Text(pDX, IDC_EDIT3, m_Edit3);
DDX_Text(pDX, IDC_EDIT4, m_Edit4);
DDX_Text(pDX, IDC_EDIT5, m_Edit5);
DDX_Text(pDX, IDC_EDIT6, m_Edit6);
DDX_Text(pDX, IDC_EDIT7, m_Edit7);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLoterryDlgDlg, CDialog)
//{{AFX_MSG_MAP(CLoterryDlgDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BEBIN, OnBebin)
ON_BN_CLICKED(IDC_FORTU, OnFortu)
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLoterryDlgDlg message handlers
BOOL CLoterryDlgDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_Welcome.SetIcon(hicon);
/*RECT redrect;
RECT bluerect;
CBrush redbrush;
CBrush bluebrush;
redbrush.CreateSolidBrush(RGB(255,0,0));
bluebrush.CreateSolidBrush(RGB(0,0,255));
CClientDC dc(this);
GetDlgItem(IDC_RED)->GetWindowRect(&redrect);
GetDlgItem(IDC_BLUE)->GetWindowRect(&bluerect);
dc.FillRect(&redrect,&redbrush);
dc.FillRect(&bluerect,&bluebrush);
InvalidateRect(&redrect);
UpdateWindow();
InvalidateRect(&bluerect);
UpdateWindow();
*/
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CLoterryDlgDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLoterryDlgDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLoterryDlgDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLoterryDlgDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
int rednum1,rednum2,rednum3,rednum4,rednum5,rednum6;
int bluenum1;
rednum1=rand()%34;
if(0==rednum1)
{
rednum1=1+rand()%33;
}
m_Edit1.Format("%d",rednum1);
rednum2=rand()%34;
if(rednum2==rednum1)
{
rednum2=1+rand()%33;
}
if(0==rednum2)
{
rednum2=1+rand()%33;
}
m_Edit2.Format("%d",rednum2);
rednum3=rand()%34;
if(rednum3==rednum1)
{
rednum3=1+rand()%33;
}
else if(rednum3==rednum2)
{
rednum3=1+rand()%33;
}
else if(0==rednum3)
{
rednum3=1+rand()%33;
}
m_Edit3.Format("%d",rednum3);
rednum4=rand()%34;
if(rednum4==rednum1)
{
rednum4=1+rand()%33;
}
else if(rednum4==rednum3)
{
rednum4=1+rand()%33;
}
else if(rednum4==rednum2)
{
rednum4=1+rand()%33;
}
else if(0==rednum4)
{
rednum4=1+rand()%33;
}
m_Edit4.Format("%d",rednum4);
rednum5=rand()%34;
if(rednum5==rednum1)
{
rednum5=1+rand()%33;
}
else if(rednum5==rednum3)
{
rednum5=1+rand()%33;
}
else if(rednum5==rednum2)
{
rednum5=1+rand()%33;
}
else if(rednum5==rednum4)
{
rednum5=1+rand()%33;
}
else if(0==rednum5)
{
rednum5=1+rand()%33;
}
m_Edit5.Format("%d",rednum5);
rednum6=rand()%34;
if(rednum6==rednum1)
{
rednum6=1+rand()%33;
}
else if(rednum6==rednum3)
{
rednum6=1+rand()%33;
}
else if(rednum6==rednum2)
{
rednum6=1+rand()%33;
}
else if(rednum6==rednum4)
{
rednum6=1+rand()%33;
}
else if(rednum6==rednum5)
{
rednum6=1+rand()%33;
}
else if(0==rednum6)
{
rednum6=1+rand()%34;
}
m_Edit6.Format("%d",rednum6);
bluenum1=rand()%17;
if(0==bluenum1)
{
bluenum1=1+rand()%16;
}
m_Edit7.Format("%d",bluenum1);
CTime time;
time=CTime::GetCurrentTime();
int hour;
int minute;
int second;
hour=time.GetHour();
minute=time.GetMinute();
second=time.GetSecond();
CString strtime;
strtime.Format("%02d:%02d:%02d",hour,minute,second);
SetDlgItemText(IDC_TIME,strtime);
UpdateData(FALSE);
CDialog::OnTimer(nIDEvent);
}
void CLoterryDlgDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
KillTimer(0);
KillTimer(1);
CDialog::OnLButtonDown(nFlags, point);
}
void CLoterryDlgDlg::OnBebin()
{
// TODO: Add your control notification handler code here
srand((unsigned int)time(NULL));
SetTimer(1,1000,NULL);
SetTimer(0,50,NULL);
}
void CLoterryDlgDlg::OnFortu()
{
// TODO: Add your control notification handler code here
KillTimer(0);
KillTimer(1);
}
void CLoterryDlgDlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
MessageBox("按键消息");
CDialog::OnChar(nChar, nRepCnt, nFlags);
}
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