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📄 loterrydlgdlg.cpp

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// LoterryDlgDlg.cpp : implementation file
//

#include "stdafx.h"
#include "LoterryDlg.h"
#include "LoterryDlgDlg.h"
#include <time.h>


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLoterryDlgDlg dialog

CLoterryDlgDlg::CLoterryDlgDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLoterryDlgDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CLoterryDlgDlg)
	m_Edit1 = _T("");
	m_Edit2 = _T("");
	m_Edit3 = _T("");
	m_Edit4 = _T("");
	m_Edit5 = _T("");
	m_Edit6 = _T("");
	m_Edit7 = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDI_BALL);
	hicon   = AfxGetApp()->LoadIcon(IDI_WELCOME);
}

void CLoterryDlgDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CLoterryDlgDlg)
	DDX_Control(pDX, IDC_WELCOME, m_Welcome);
	DDX_Text(pDX, IDC_EDIT1, m_Edit1);
	DDX_Text(pDX, IDC_EDIT2, m_Edit2);
	DDX_Text(pDX, IDC_EDIT3, m_Edit3);
	DDX_Text(pDX, IDC_EDIT4, m_Edit4);
	DDX_Text(pDX, IDC_EDIT5, m_Edit5);
	DDX_Text(pDX, IDC_EDIT6, m_Edit6);
	DDX_Text(pDX, IDC_EDIT7, m_Edit7);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CLoterryDlgDlg, CDialog)
	//{{AFX_MSG_MAP(CLoterryDlgDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_BEBIN, OnBebin)
	ON_BN_CLICKED(IDC_FORTU, OnFortu)
	ON_WM_CHAR()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLoterryDlgDlg message handlers

BOOL CLoterryDlgDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon


	m_Welcome.SetIcon(hicon);
	

	/*RECT redrect;
	RECT bluerect;
	CBrush redbrush;
	CBrush bluebrush;
	redbrush.CreateSolidBrush(RGB(255,0,0));
	bluebrush.CreateSolidBrush(RGB(0,0,255));

	CClientDC dc(this);
	GetDlgItem(IDC_RED)->GetWindowRect(&redrect);
	GetDlgItem(IDC_BLUE)->GetWindowRect(&bluerect);
	dc.FillRect(&redrect,&redbrush);
	dc.FillRect(&bluerect,&bluebrush);

	InvalidateRect(&redrect);
    UpdateWindow();

	InvalidateRect(&bluerect);
    UpdateWindow();

  */

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CLoterryDlgDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CLoterryDlgDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CLoterryDlgDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}



void CLoterryDlgDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	int rednum1,rednum2,rednum3,rednum4,rednum5,rednum6;
	
	int bluenum1;

	rednum1=rand()%34;
	if(0==rednum1)
	{
		rednum1=1+rand()%33;
	}
	m_Edit1.Format("%d",rednum1);
	rednum2=rand()%34;
	
	if(rednum2==rednum1)
	{
		rednum2=1+rand()%33;
	}
	if(0==rednum2)
	{
		rednum2=1+rand()%33;
	}
	m_Edit2.Format("%d",rednum2);
	rednum3=rand()%34;
	
	if(rednum3==rednum1)
	{
		rednum3=1+rand()%33;
	}
	else if(rednum3==rednum2)
	{
		rednum3=1+rand()%33;
	}
	else if(0==rednum3)
	{
		rednum3=1+rand()%33;
	}
	m_Edit3.Format("%d",rednum3);
	rednum4=rand()%34;
	
	if(rednum4==rednum1)
	{
		rednum4=1+rand()%33;
	}
	else if(rednum4==rednum3)
	{
		rednum4=1+rand()%33;
	}
	else if(rednum4==rednum2)
	{
		rednum4=1+rand()%33;
	}
	
	else if(0==rednum4)
	{
		rednum4=1+rand()%33;
	}
	m_Edit4.Format("%d",rednum4);
	rednum5=rand()%34;
	
	if(rednum5==rednum1)
	{
		rednum5=1+rand()%33;
	}
	else if(rednum5==rednum3)
	{
		rednum5=1+rand()%33;
	}
	else if(rednum5==rednum2)
	{
		rednum5=1+rand()%33;
	}
	else if(rednum5==rednum4)
	{
		rednum5=1+rand()%33;
	}
	else if(0==rednum5)
	{
		rednum5=1+rand()%33;
	}
	m_Edit5.Format("%d",rednum5);
	rednum6=rand()%34;
	
	if(rednum6==rednum1)
	{
		rednum6=1+rand()%33;
	}
	else if(rednum6==rednum3)
	{
		rednum6=1+rand()%33;
	}
	else if(rednum6==rednum2)
	{
		rednum6=1+rand()%33;
	}
	else if(rednum6==rednum4)
	{
		rednum6=1+rand()%33;
	}
	else if(rednum6==rednum5)
	{
		rednum6=1+rand()%33;
	}
	else if(0==rednum6)
	{
		rednum6=1+rand()%34;
	}
	
	m_Edit6.Format("%d",rednum6);
	
	bluenum1=rand()%17;
	if(0==bluenum1)
	{
		bluenum1=1+rand()%16;
	}
	m_Edit7.Format("%d",bluenum1);
	
	
	CTime time;
	time=CTime::GetCurrentTime();
	int hour;
	int minute;
	int second;
	hour=time.GetHour();
	minute=time.GetMinute();
	second=time.GetSecond();
	CString strtime;
	strtime.Format("%02d:%02d:%02d",hour,minute,second);
	SetDlgItemText(IDC_TIME,strtime);
	
	UpdateData(FALSE);
	CDialog::OnTimer(nIDEvent);
}



void CLoterryDlgDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	KillTimer(0);
	KillTimer(1);
	CDialog::OnLButtonDown(nFlags, point);
}

void CLoterryDlgDlg::OnBebin() 
{
	// TODO: Add your control notification handler code here
	srand((unsigned int)time(NULL));
	SetTimer(1,1000,NULL);
	SetTimer(0,50,NULL);
}

void CLoterryDlgDlg::OnFortu() 
{
	// TODO: Add your control notification handler code here
	KillTimer(0);
	KillTimer(1);
	
}

void CLoterryDlgDlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
	// TODO: Add your message handler code here and/or call default

	MessageBox("按键消息");

	CDialog::OnChar(nChar, nRepCnt, nFlags);
}

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