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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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!MESSAGE NMAKE /f "duel.mak" CFG="duel - Win32 Debug"
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!MESSAGE "duel - Win32 Release" (based on "Win32 (x86) Application")
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!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
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################################################################################
# Begin Project
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CPP=cl.exe
RSC=rc.exe
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INTDIR=.\Debug
ALL : "$(OUTDIR)\duel.exe"
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dplayx.lib ddraw.lib dinput.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /nodefaultlib
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib\
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"$(INTDIR)\Ds3dutil.obj" \
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################################################################################
# Begin Target
# Name "duel - Win32 Release"
# Name "duel - Win32 Debug"
!IF "$(CFG)" == "duel - Win32 Release"
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################################################################################
# Begin Source File
SOURCE=.\duel.c
DEP_CPP_DUEL_=\
".\comm.h"\
".\ds3dutil.h"\
".\duel.h"\
".\gameproc.h"\
".\gfx.h"\
".\input.h"\
".\lobby.h"\
".\sfx.h"\
".\util.h"\
".\wizard.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Dinput.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dplobby.h"\
{$(INCLUDE)}"\dsound.h"\
NODEP_CPP_DUEL_=\
"..\..\debug\inc\subwtype.h"\
"$(INTDIR)\duel.obj" : $(SOURCE) $(DEP_CPP_DUEL_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\duel.rc
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".\csession.bmp"\
".\DUEL.BMP"\
".\duel.ico"\
".\osession.bmp"\
".\player.bmp"\
".\SPLASH.BMP"\
"$(INTDIR)\duel.res" : $(SOURCE) $(DEP_RSC_DUEL_R) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\wizard.c
DEP_CPP_WIZAR=\
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".\ds3dutil.h"\
".\duel.h"\
".\gameproc.h"\
".\sfx.h"\
".\util.h"\
".\wizard.h"\
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{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dsound.h"\
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"$(INTDIR)\wizard.obj" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gameproc.c
DEP_CPP_GAMEP=\
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".\ds3dutil.h"\
".\duel.h"\
".\gameproc.h"\
".\gfx.h"\
".\input.h"\
".\lobby.h"\
".\sfx.h"\
".\util.h"\
".\wizard.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Dinput.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dplobby.h"\
{$(INCLUDE)}"\dsound.h"\
NODEP_CPP_GAMEP=\
"..\..\debug\inc\subwtype.h"\
"$(INTDIR)\gameproc.obj" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gfx.c
DEP_CPP_GFX_C=\
".\ddutil.h"\
".\duel.h"\
".\gfx.h"\
".\input.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Dinput.h"\
"$(INTDIR)\gfx.obj" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\util.c
DEP_CPP_UTIL_=\
".\util.h"\
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\comm.c
DEP_CPP_COMM_=\
".\comm.h"\
".\duel.h"\
".\lobby.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dplobby.h"\
"$(INTDIR)\comm.obj" : $(SOURCE) $(DEP_CPP_COMM_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ddutil.cpp
DEP_CPP_DDUTI=\
".\ddutil.h"\
{$(INCLUDE)}"\ddraw.h"\
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\input.c
DEP_CPP_INPUT=\
".\ds3dutil.h"\
".\duel.h"\
".\gameproc.h"\
".\input.h"\
".\sfx.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\Dinput.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dsound.h"\
NODEP_CPP_INPUT=\
"..\..\debug\inc\subwtype.h"\
"$(INTDIR)\input.obj" : $(SOURCE) $(DEP_CPP_INPUT) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\lobby.c
DEP_CPP_LOBBY=\
".\duel.h"\
".\lobby.h"\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dplobby.h"\
"$(INTDIR)\lobby.obj" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Sfx.c
DEP_CPP_SFX_C=\
".\ds3dutil.h"\
".\duel.h"\
".\sfx.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dsound.h"\
NODEP_CPP_SFX_C=\
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"$(INTDIR)\Sfx.obj" : $(SOURCE) $(DEP_CPP_SFX_C) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Ds3dutil.c
DEP_CPP_DS3DU=\
".\ds3dutil.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dsound.h"\
NODEP_CPP_DS3DU=\
"..\..\debug\inc\subwtype.h"\
"$(INTDIR)\Ds3dutil.obj" : $(SOURCE) $(DEP_CPP_DS3DU) "$(INTDIR)"
# End Source File
# End Target
# End Project
################################################################################
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