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📄 sgl.mak

📁 2D即时战略游戏VC源码
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=sgl - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to sgl - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "sgl - Win32 Release" && "$(CFG)" != "sgl - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "Sgl.mak" CFG="sgl - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "sgl - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "sgl - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "sgl - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe

!IF  "$(CFG)" == "sgl - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release

ALL : "$(OUTDIR)\Sgl.exe"

CLEAN : 
	-@erase "$(INTDIR)\comm.obj"
	-@erase "$(INTDIR)\Ddutil.obj"
	-@erase "$(INTDIR)\ds3dutil.obj"
	-@erase "$(INTDIR)\Havoc.res"
	-@erase "$(INTDIR)\input.obj"
	-@erase "$(INTDIR)\lobby.obj"
	-@erase "$(INTDIR)\Mainfrm.obj"
	-@erase "$(INTDIR)\Move.obj"
	-@erase "$(INTDIR)\mymedia.obj"
	-@erase "$(INTDIR)\sfx.obj"
	-@erase "$(INTDIR)\util.obj"
	-@erase "$(INTDIR)\wizard.obj"
	-@erase "$(OUTDIR)\Sgl.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/Sgl.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
RSC_PROJ=/l 0x804 /fo"$(INTDIR)/Havoc.res" /d "NDEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Sgl.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /incremental:no\
 /pdb:"$(OUTDIR)/Sgl.pdb" /machine:I386 /out:"$(OUTDIR)/Sgl.exe" 
LINK32_OBJS= \
	"$(INTDIR)\comm.obj" \
	"$(INTDIR)\Ddutil.obj" \
	"$(INTDIR)\ds3dutil.obj" \
	"$(INTDIR)\Havoc.res" \
	"$(INTDIR)\input.obj" \
	"$(INTDIR)\lobby.obj" \
	"$(INTDIR)\Mainfrm.obj" \
	"$(INTDIR)\Move.obj" \
	"$(INTDIR)\mymedia.obj" \
	"$(INTDIR)\sfx.obj" \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\wizard.obj" \
	"F:\Dxsdk\sdk\lib\ddraw.lib" \
	"F:\Dxsdk\sdk\lib\dinput.lib" \
	"F:\Dxsdk\sdk\lib\dplayx.lib" \
	"F:\Dxsdk\sdk\lib\dsetup.lib" \
	"F:\Dxsdk\sdk\lib\dsound.lib" \
	"F:\Dxsdk\sdk\lib\dxguid.lib"

"$(OUTDIR)\Sgl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug

ALL : "$(OUTDIR)\Sgl.exe"

CLEAN : 
	-@erase "$(INTDIR)\comm.obj"
	-@erase "$(INTDIR)\Ddutil.obj"
	-@erase "$(INTDIR)\ds3dutil.obj"
	-@erase "$(INTDIR)\Havoc.res"
	-@erase "$(INTDIR)\input.obj"
	-@erase "$(INTDIR)\lobby.obj"
	-@erase "$(INTDIR)\Mainfrm.obj"
	-@erase "$(INTDIR)\Move.obj"
	-@erase "$(INTDIR)\mymedia.obj"
	-@erase "$(INTDIR)\sfx.obj"
	-@erase "$(INTDIR)\util.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(INTDIR)\wizard.obj"
	-@erase "$(OUTDIR)\Sgl.exe"
	-@erase "$(OUTDIR)\Sgl.ilk"
	-@erase "$(OUTDIR)\Sgl.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/Sgl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
RSC_PROJ=/l 0x804 /fo"$(INTDIR)/Havoc.res" /d "_DEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Sgl.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)/Sgl.pdb" /debug /machine:I386 /out:"$(OUTDIR)/Sgl.exe" 
LINK32_OBJS= \
	"$(INTDIR)\comm.obj" \
	"$(INTDIR)\Ddutil.obj" \
	"$(INTDIR)\ds3dutil.obj" \
	"$(INTDIR)\Havoc.res" \
	"$(INTDIR)\input.obj" \
	"$(INTDIR)\lobby.obj" \
	"$(INTDIR)\Mainfrm.obj" \
	"$(INTDIR)\Move.obj" \
	"$(INTDIR)\mymedia.obj" \
	"$(INTDIR)\sfx.obj" \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\wizard.obj" \
	"F:\Dxsdk\sdk\lib\ddraw.lib" \
	"F:\Dxsdk\sdk\lib\dinput.lib" \
	"F:\Dxsdk\sdk\lib\dplayx.lib" \
	"F:\Dxsdk\sdk\lib\dsetup.lib" \
	"F:\Dxsdk\sdk\lib\dsound.lib" \
	"F:\Dxsdk\sdk\lib\dxguid.lib"

"$(OUTDIR)\Sgl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "sgl - Win32 Release"
# Name "sgl - Win32 Debug"

!IF  "$(CFG)" == "sgl - Win32 Release"

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\Havoc.h

!IF  "$(CFG)" == "sgl - Win32 Release"

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Move.cpp

!IF  "$(CFG)" == "sgl - Win32 Release"

DEP_CPP_MOVE_=\
	".\Basic.h"\
	{$(INCLUDE)}"\d3dtypes.h"\
	{$(INCLUDE)}"\ddraw.h"\
	{$(INCLUDE)}"\dsound.h"\
	

"$(INTDIR)\Move.obj" : $(SOURCE) $(DEP_CPP_MOVE_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

DEP_CPP_MOVE_=\
	".\Basic.h"\
	{$(INCLUDE)}"\d3dtypes.h"\
	{$(INCLUDE)}"\ddraw.h"\
	{$(INCLUDE)}"\dsound.h"\
	
NODEP_CPP_MOVE_=\
	".\else"\
	".\if"\
	

"$(INTDIR)\Move.obj" : $(SOURCE) $(DEP_CPP_MOVE_) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Move.h

!IF  "$(CFG)" == "sgl - Win32 Release"

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

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