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📄 sgl.dsp

📁 2D即时战略游戏VC源码
💻 DSP
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# Microsoft Developer Studio Project File - Name="sgl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=sgl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Sgl.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Sgl.mak" CFG="sgl - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "sgl - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "sgl - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "sgl - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386

!ENDIF 

# Begin Target

# Name "sgl - Win32 Release"
# Name "sgl - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\Basic.h
# End Source File
# Begin Source File

SOURCE=.\comm.c
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\ddraw.lib
# End Source File
# Begin Source File

SOURCE=.\Ddutil.cpp
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\dinput.lib
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\dplayx.lib
# End Source File
# Begin Source File

SOURCE=.\ds3dutil.c
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\dsetup.lib
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\dsound.lib
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\lib\dxguid.lib
# End Source File
# Begin Source File

SOURCE=.\Havoc.h
# End Source File
# Begin Source File

SOURCE=.\Havoc.rc

!IF  "$(CFG)" == "sgl - Win32 Release"

!ELSEIF  "$(CFG)" == "sgl - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\input.c
# End Source File
# Begin Source File

SOURCE=.\lobby.c
# End Source File
# Begin Source File

SOURCE=.\Mainfrm.cpp
# End Source File
# Begin Source File

SOURCE=.\Move.cpp
# End Source File
# Begin Source File

SOURCE=.\Move.h
# End Source File
# Begin Source File

SOURCE=.\mymedia.cpp
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\sfx.c
# End Source File
# Begin Source File

SOURCE=.\util.c
# End Source File
# Begin Source File

SOURCE=.\wizard.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\comm.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\d3dtypes.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\ddraw.h
# End Source File
# Begin Source File

SOURCE=.\Ddutil.h
# End Source File
# Begin Source File

SOURCE=.\digitalv.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\dinput.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\dplay.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\dplobby.h
# End Source File
# Begin Source File

SOURCE=.\draw.h
# End Source File
# Begin Source File

SOURCE=.\ds3dutil.h
# End Source File
# Begin Source File

SOURCE=..\..\dx5sdk\sdk\inc\dsound.h
# End Source File
# Begin Source File

SOURCE=.\duel.h
# End Source File
# Begin Source File

SOURCE=.\global.h
# End Source File
# Begin Source File

SOURCE=.\input.h
# End Source File
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SOURCE=.\lobby.h
# End Source File
# Begin Source File

SOURCE=.\mymedia.h
# End Source File
# Begin Source File

SOURCE=.\sfx.h
# End Source File
# Begin Source File

SOURCE=.\util.h
# End Source File
# Begin Source File

SOURCE=.\wizard.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\CAPTAIN.CUR
# End Source File
# Begin Source File

SOURCE=.\CROSS.CUR
# End Source File
# Begin Source File

SOURCE=.\GOAT.CUR
# End Source File
# Begin Source File

SOURCE=.\operate.cur
# End Source File
# Begin Source File

SOURCE=.\SELECT.CUR
# End Source File
# End Group
# Begin Source File

SOURCE=.\Wave\Belltree.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\Exp0.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\finish.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\Gun0.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\jfbk.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\Jungle.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\Tankgun0.wav
# End Source File
# Begin Source File

SOURCE=.\Wave\Tankwk0.wav
# End Source File
# End Target
# End Project

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