📄 gamecanvas.java~2~
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} else if(tb1_x == -140) {//指向第8个
a8+=1;
lefthand = 2;
} else if(tb1_x == -172) {//指向第9个
a9+=1;
lefthand = 2;
} else if(tb1_x == -204) {//指向第10个
a10+=1;
lefthand = 2;
} else if(tb1_x == -236) {//指向第11个
a11+=1;
lefthand = 2;
} else if(tb1_x == -268) {//指向第12个
a12+=1;
lefthand = 2;
} else if(tb1_x == -300) {//指向第13个
a13+=1;
lefthand = 2;
}
} else if(arrow_x == 128) {//如果指向第4个框
if(tb1_x == 20){//指向第4个
a4+=1;
lefthand = 2;
System.out.println("放入了" + a4+"份盐");
} else if(tb1_x == -12) {//指向第5个
a5+=1;
lefthand = 2;
} else if(tb1_x == -44) {//指向第6个
a6+=1;
lefthand = 2;
} else if(tb1_x == -76) {//指向第7个
a7+=1;
lefthand = 2;
} else if(tb1_x == -108) {//指向第8个
a8+=1;
lefthand = 2;
} else if(tb1_x == -140) {//指向第9个
a9+=1;
lefthand = 2;
} else if(tb1_x == -172) {//指向第10个
a10+=1;
lefthand = 2;
} else if(tb1_x == -204) {//指向第11个
a11+=1;
lefthand = 2;
} else if(tb1_x == -236) {//指向第12个
a12+=1;
lefthand = 2;
} else if(tb1_x == -268) {//指向第13个
a13+=1;
lefthand = 2;
} else if(tb1_x == -300) {//指向第14个
a14+=1;
lefthand = 2;
}
}
}
} else if(gameselect == 2) {// 肉类下的键盘监听
if(keyCode == 49) {
gameselect = 1;
// repaint();
} else if(keyCode == 50) {
gameselect = 2;
// repaint();
} else if(keyCode == 51) {
gameselect = 3;
// repaint();
} else if(keyCode == 52) {
gameselect = 4;
// repaint();
}
if(keyCode == -3) {//按左键
if(arrow_x == 32) {
if(tb2_x == 20) {
} else {
tb2_x = tb2_x + 32;
// repaint();
}
} else {
arrow_x = arrow_x - 32;
// repaint();
}
} else if(keyCode == -4) {//按右键
if(arrow_x == 128) {
if(tb2_x == -44) {
} else {
tb2_x = tb2_x - 32;
// repaint();
}
} else {
arrow_x = arrow_x +32;
// repaint();
}
} else if(keyCode == -5) {//按确定
if(arrow_x == 32) {//如果指向第1个框
if(tb2_x == 20){//指向第1个
b1+=1;
lefthand = 3;
System.out.println("放入了" + b1+"份肉丝");
} else if(tb2_x == -12) {//指向第2个
b2+=1;
lefthand = 3;
} else if(tb2_x == -44) {//指向第3个
b3+=1;
lefthand = 3;
}
} else if(arrow_x == 64) {//如果指向第2个框
if(tb2_x == 20){//指向第2个
b2+=1;
lefthand = 3;
System.out.println("放入了" + b2+"份肉片");
} else if(tb2_x == -12) {//指向第3个
b3+=1;
lefthand = 3;
} else if(tb2_x == -44) {//指向第4个
b4+=1;
lefthand = 3;
}
} else if(arrow_x == 96) {//如果指向第3个框
if(tb2_x == 20){//指向第3个
b3+=1;
lefthand = 3;
System.out.println("放入了" + b3+"份肉末");
} else if(tb2_x == -12) {//指向第4个
b4+=1;
lefthand = 3;
} else if(tb2_x == -44) {//指向第5个
b5+=1;
lefthand = 3;
}
} else if(arrow_x == 128) {//如果指向第4个框
if(tb2_x == 20){//指向第4个
b4+=1;
lefthand = 3;
System.out.println("放入了" + b4+"份熟肉");
} else if(tb2_x == -12) {//指向第5个
b5+=1;
lefthand = 3;
} else if(tb2_x == -44) {//指向第6个
b6+=1;
lefthand = 3;
}
}
}
} else if(gameselect == 3) {// 蔬菜下的键盘监听
if(keyCode == 49) {
gameselect = 1;
// repaint();
} else if(keyCode == 50) {
gameselect = 2;
// repaint();
} else if(keyCode == 51) {
gameselect = 3;
// repaint();
} else if(keyCode == 52) {
gameselect = 4;
// repaint();
}
if(keyCode == -3) {//按左键
if(arrow_x == 32) {
} else {
arrow_x = arrow_x - 32;
// repaint();
}
} else if(keyCode == -4) {//按右键
if(arrow_x == 128) {
} else {
arrow_x = arrow_x +32;
// repaint();
}
} else if(keyCode == -5) {//按确定
if(arrow_x == 32) {
c1+=1;
lefthand = 3;
System.out.println("放入了" + c1 +"份蒜苗");
} else if(arrow_x == 64) {
c2+=1;
lefthand = 3;
} else if(arrow_x == 96) {
c3+=1;
lefthand = 3;
} else if(arrow_x == 128) {
c3+=1;
lefthand = 3;
}
}
} else if(gameselect == 4) {// 操作下的键盘监听
if(keyCode == 49) {
gameselect = 1;
// repaint();
} else if(keyCode == 50) {
gameselect = 2;
// repaint();
} else if(keyCode == 51) {
gameselect = 3;
// repaint();
} else if(keyCode == 52) {
gameselect = 4;
// repaint();
}
if(keyCode == -3) {//按左键
if(arrow_x == 32) {
} else {
arrow_x = arrow_x - 32;
// repaint();
}
} else if(keyCode == -4) {//按右键
if(arrow_x == 128) {
} else {
arrow_x = arrow_x +32;
// repaint();
}
} else if(keyCode == -5) {//按确定
if(arrow_x == 32) {//如果选择点火
timer = 1;
ff = 1;
docao = 1;
System.out.println("docao=" + docao);
} else if(arrow_x == 64) {//如果选择起锅
docao = 0;
timer = 0;
action = 13;
System.out.println("docao=" + docao);
//加入游戏判定
if(caiselect == 1) {//回锅肉
if(a1 == 1) {
cai1 += 10;
} else if(a1 > 1) {
cai1 += 5;
}
if(a2 == 1) {
cai1 += 10;
} else if(a2 > 1) {
cai1 += 5;
}
if(a3 == 1) {cai1 -= 5;
} else if(a3 > 1) {cai1 -= 10;
}
if(a4 == 1) {cai1 -= 5;
} else if(a4 > 1) {cai1 -= 10;
}
if(a5 == 1) {
cai1 += 5;
} else if(a5 > 1) {
cai1 += 3;
}
if(a6 == 1) {
cai1 += 5;
} else if(a6 > 1) {
cai1 += 3;
}
if(a7 == 1) {cai1 -= 5;
} else if(a7 > 1) {cai1 -= 10;
}
if(a8 == 1) {
cai1 += 10;
} else if(a8 > 1) {
cai1 += 5;
}
if(a9 == 1) {
cai1 += 10;
} else if(a9 > 1) {
cai1 += 5;
}
if(a10 == 1) {cai1 -= 5;
} else if(a10 > 1) {cai1 -= 10;
}
if(a11 == 1) {cai1 -= 5;
} else if(a11 > 1) {cai1 -= 10;
}
if(a12 == 1) {cai1 -= 5;
} else if(a12 > 1) {cai1 -= 10;
}
if(a13 == 1) {cai1 -= 5;
} else if(a13 > 1) {cai1 -= 10;
}
if(a14 == 1) {cai1 -= 5;
} else if(a14 > 1) {cai1 -= 10;
}
if(b1 == 1) {cai1 -= 5;
} else if(b1 > 1) {cai1 -= 10;
}
if(b2 == 1) {cai1 -= 5;
} else if(b2 > 1) {cai1 -= 10;
}
if(b3 == 1) {cai1 -= 5;
} else if(b4 > 1) {cai1 -= 10;
}
if(b4 == 1) {
cai1 += 30;
} else if(b3 > 1) {
cai1 += 15;
}
if(b5 == 1) {cai1 -= 5;
} else if(b5 > 1) {cai1 -= 10;
}
if(b6 == 1) {cai1 -= 5;
} else if(b6 > 1) {cai1 -= 10;
}
if(c1 == 1) {
cai1 += 20;
} else if(c1 > 1) {
cai1 += 10;
}
if(c2 == 1) {cai1 -= 5;
} else if(c2 > 1) {cai1 -= 10;
}
if(c3 == 1) {cai1 -= 5;
} else if(c3 > 1) {cai1 -= 10;
}
if(c4 == 1) {cai1 -= 5;
} else if(c4 > 1) {cai1 -= 10;
}
} else if(caiselect == 2) {//麻婆豆腐
if(a1 == 1) {
cai2 += 10;
} else if(a1 > 1) {
cai2 += 5;
}
if(a2 == 1) {
cai2 += 5;
} else if(a2 > 1) {
cai2 += 3;
}
if(a3 == 1) {cai2 -= 5;
} else if(a3 > 1) {cai2 -= 10;
}
if(a4 == 1) {cai2 -= 5;
} else if(a4 > 1) {cai2 -= 10;
}
if(a5 == 1) {cai2 -= 5;
} else if(a5 > 1) {cai2 -= 10;
}
if(a6 == 1) {cai2 -= 5;
} else if(a6 > 1) {cai2 -= 10;
}
if(a7 == 1) {
cai2 += 5;
} else if(a7 > 1) {
cai2 += 3;
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