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📄 procdatathrd.h

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#if !defined(AFX_PROCDATDTHRD_H__36368C46_1E27_11D5_863E_444553540000__INCLUDED_)
#define AFX_PROCDATDTHRD_H__36368C46_1E27_11D5_863E_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProcDatdThrd.h : header file
//
#include "communication.h"


/////////////////////////////////////////////////////////////////////////////
// CProcDataThrd thread

class CProcDataThrd : public CWinThread
{
	DECLARE_DYNCREATE(CProcDataThrd)
public:
	CProcDataThrd();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	void SetOwner(CCommunication* pOwner);
	CCommunication * m_pOwner;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CProcDataThrd)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual int Run();
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CProcDataThrd();

	// Generated message map functions
	//{{AFX_MSG(CProcDataThrd)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROCDATDTHRD_H__36368C46_1E27_11D5_863E_444553540000__INCLUDED_)

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