📄 clientscene.cpp
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#include "clientscene.h"
#include "world.h"
int ClientScene::_type= 0;
ClientScene::ClientScene()
{
_console= NULL;
}
ClientScene::~ClientScene()
{
}
int ClientScene::init()
{
_console= new MyConsole;
_console->setWorld( & getWorld() );
if( load( _console ) ){ return -1; }
cout << "ClientScene Init." << endl;
return 0;
}
void ClientScene::breathe()
{
//cout << "ClientScene Breathe." << endl;
//getWorld().setState( SHUT_DOWN );
//cout << "SHUT_DOWN" << endl;
}
void ClientScene::shutdown()
{
cout << "ClientScene Shutdown." << endl;
}
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