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📄 world.h

📁 网络游戏通用架构, 这是基于boost和libevent写的一个程序
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#ifndef WORLD_H
#define WORLD_H

#include <stddef.h>
#include <assert.h>
#include <list>
#include <string>
#include <iostream>
#include <fstream>
#include <boost/program_options.hpp>
#include <boost/thread/recursive_mutex.hpp>

using namespace std;
using namespace boost;
using namespace boost::program_options;

#include "common.h"
#include "module.h"
#include "scene.h"
#include "factory.h"
#include "messagerouter.h"
#include "network.h"
#include "timer.h"

class EXPORT World : Module
{
public:
    World( int ___argc, char* ___argv[] );
    ~World();
public:
    int main(void);
    int getArgc(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _argc;
    }
    char** getArgv(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _argv;
    }
    variables_map& getOptions(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _options;
    }
    Factory& getFactory(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _factory;
    }
    MessageRouter& getMsgRouter(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _msg_router;
    }
    Network& getNetwork(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _network;
    }
    Scene& getScene(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return *_scene;
    }
    Timer& getTimer(void)
    {
        recursive_mutex::scoped_lock lock( _mutex );
        return _timer;
    };
protected:    int init(void);    void breathe(void);
    void shutdown(void);
protected:
    int _argc;
    char** _argv;
    variables_map _options;
    Factory _factory;
    MessageRouter _msg_router;
    Network _network;
    Scene* _scene;
    Timer _timer;
};

#endif

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