📄 network.h
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#ifndef NETWORK_H
#define NETWORK_H
#include <stddef.h>
#include <assert.h>
#include <list>
#include <algorithm>
#include <iostream>
#include "common.h"
#include "module.h"
#include "socket_api.h"
#include "connection.h"
using namespace std;
class World;
class EXPORT Network : public Module
{
friend class World;
public:
Network();
~Network();
public:
void breathe(void);
int listen( int __port, int __backlog ); Connection* connect( const char* __server_ip, int __port );
void disconnect( Connection* __conn );
list<Connection*>& getConnections()
{
recursive_mutex::scoped_lock lock( _mutex );
return _connections;
}
void accepted( Connection* __conn );
protected:
int init(void);
void shutdown(void);
protected:
list<Connection*> _connections;
protected:
class ConnectionFindOp { public: ConnectionFindOp( const Connection* __conn ) : _conn(__conn) {} bool operator() ( const Connection* __conn ) { assert( __conn ); return ( __conn==_conn ); } const Connection* _conn; };
};
#endif
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