📄 svmain.pas
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MemoLog.Lines.Add('正在加载地图数据...');
nCode := FrmDB.LoadMapInfo;
if nCode < 0 then begin
MemoLog.Lines.Add('地图数据加载失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('地图数据加载成功(%d)...', [g_MapManager.Count]));
MemoLog.Lines.Add('正在加载怪物数据库...');
nCode := FrmDB.LoadMonsterDB;
if nCode < 0 then begin
MemoLog.Lines.Add('加载怪物数据库失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载怪物数据库成功(%d)...', [UserEngine.MonsterList.Count]));
MemoLog.Lines.Add('正在加载技能数据库...');
nCode := FrmDB.LoadMagicDB;
if nCode < 0 then begin
MemoLog.Lines.Add('加载技能数据库失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载技能数据库成功(%d)...', [UserEngine.m_MagicList.Count]));
MemoLog.Lines.Add('正在加载怪物刷新配置信息...');
nCode := FrmDB.LoadMonGen;
if nCode < 0 then begin
MemoLog.Lines.Add('加载怪物刷新配置信息失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载怪物刷新配置信息成功(%d)...', [UserEngine.m_MonGenList.Count]));
MemoLog.Lines.Add('正加载怪物说话配置信息...');
LoadMonSayMsg();
MemoLog.Lines.Add(format('加载怪物说话配置信息成功(%d)...', [g_MonSayMsgList.Count]));
LoadDisableTakeOffList();
LoadMonDropLimitList();
LoadDisableMakeItem();
LoadEnableMakeItem();
LoadDisableMoveMap;
ItemUnit.LoadCustomItemName();
LoadDisableSendMsgList();
LoadItemBindIPaddr();
LoadItemBindAccount();
LoadItemBindCharName();
LoadUnMasterList();
LoadUnForceMasterList();
LoadAllowPickUpItemList(); //加载允许捡取物品
LoadAllowSellOffItemList();
MemoLog.Lines.Add('正在加载寄售物品数据库...');
g_SellOffGoldList.LoadSellOffGoldList();
g_SellOffGoodList.LoadSellOffGoodList();
MemoLog.Lines.Add(format('加载寄售物品数据库成功(%d)...', [g_SellOffGoodList.RecCount]));
MemoLog.Lines.Add('正在加载无限仓库数据库...');
g_BigStorageList.LoadBigStorageList();
MemoLog.Lines.Add(format('加载无限仓库数据库成功(%d/%d)...', [g_BigStorageList.HumManCount,g_BigStorageList.RecordCount]));
MemoLog.Lines.Add('正在加载捆装物品信息...');
nCode := FrmDB.LoadUnbindList;
if nCode < 0 then begin
MemoLog.Lines.Add('加载捆装物品信息失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('加载捆装物品信息成功...');
LoadBindItemTypeFromUnbindList(); {加载捆装物品类型}
MemoLog.Lines.Add('正在加载任务地图信息...');
nCode := FrmDB.LoadMapQuest;
if nCode < 0 then begin
MemoLog.Lines.Add('加载任务地图信息失败!!!');
exit;
end;
MemoLog.Lines.Add('加载任务地图信息成功...');
MemoLog.Lines.Add('正在加载地图触发事件信息...');
nCode := FrmDB.LoadMapEvent;
if nCode < 0 then begin
MemoLog.Lines.Add('加载地图触发事件信息失败!!!');
exit;
end;
MemoLog.Lines.Add('加载地图触发事件信息成功...');
MemoLog.Lines.Add('正在加载任务说明信息...');
nCode := FrmDB.LoadQuestDiary;
if nCode < 0 then begin
MemoLog.Lines.Add('加载任务说明信息失败!!!');
exit;
end;
MemoLog.Lines.Add('加载任务说明信息成功...');
if LoadAbuseInformation('.\!abuse.txt') then begin
MemoLog.Lines.Add('加载文字过滤信息成功...');
end;
MemoLog.Lines.Add('正在加载公告提示信息...');
if not LoadLineNotice(g_Config.sNoticeDir + 'LineNotice.txt') then begin
MemoLog.Lines.Add('加载公告提示信息失败!!!');
end;
MemoLog.Lines.Add('加载公告提示信息成功...');
FrmDB.LoadAdminList();
MemoLog.Lines.Add('管理员列表加载成功...');
g_GuildManager.LoadGuildInfo();
MemoLog.Lines.Add('行会列表加载成功...');
g_CastleManager.LoadCastleList();
MemoLog.Lines.Add('城堡列表加载成功...');
//UserCastle.Initialize;
g_CastleManager.Initialize;
MemoLog.Lines.Add('城堡城初始完成...');
if (nServerIndex = 0) then FrmSrvMsg.StartMsgServer
else FrmMsgClient.ConnectMsgServer;
StartEngine();
boStartReady := True;
Sleep(500);
ConnectTimer.Enabled := True;
g_dwRunTick := GetTickCount();
n4EBD1C := 0;
g_dwUsrRotCountTick := GetTickCount();
RunTimer.Enabled := True;
SendGameCenterMsg(SG_STARTOK, '游戏主程序启动完成...');
GateSocket.Address := g_Config.sGateAddr;
GateSocket.Port := g_Config.nGatePort;
g_GateSocket := GateSocket;
SendGameCenterMsg(SG_CHECKCODEADDR, IntToStr(Integer(@g_CheckCode)));
except
on E: Exception do
MainOutMessage('服务器启动异常!!!' + E.Message);
end;
end;
procedure TFrmMain.StartEngine();
const
nUseKey = 240621028;
var
nCode: Integer;
begin
try
{$IF IDSOCKETMODE = TIMERENGINE}
FrmIDSoc.Initialize;
MemoLog.Lines.Add('登录服务器连接初始化完成...');
{$IFEND}
g_MapManager.LoadMapDoor;
MemoLog.Lines.Add('地图环境加载成功...');
MakeStoneMines();
MemoLog.Lines.Add('矿物数据初始成功...');
nCode := FrmDB.LoadMerchant;
if nCode < 0 then begin
MemoLog.Lines.Add('Load Merchant Error !!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('交易NPC列表加载成功...');
if not g_Config.boVentureServer then begin
nCode := FrmDB.LoadGuardList;
if nCode < 0 then begin
MemoLog.Lines.Add('Load GuardList Error !!!' + 'Code: ' + IntToStr(nCode));
end;
MemoLog.Lines.Add('守卫列表加载成功...');
end;
nCode := FrmDB.LoadNpcs;
if nCode < 0 then begin
MemoLog.Lines.Add('Load NpcList Error !!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('管理NPC列表加载成功...');
nCode := FrmDB.LoadMakeItem;
if nCode < 0 then begin
MemoLog.Lines.Add('Load MakeItem Error !!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('炼制物品信息加载成功...');
nCode := FrmDB.LoadStartPoint;
if nCode < 0 then begin
MemoLog.Lines.Add('加载回城点配置时出现错误 !!!(错误码: ' + IntToStr(nCode) + ')');
Close;
end;
MemoLog.Lines.Add('回城点配置加载成功...');
FrontEngine.Resume;
MemoLog.Lines.Add('人物数据引擎启动成功...');
UserEngine.Initialize;
MemoLog.Lines.Add('游戏处理引擎初始化成功...');
g_MapManager.MakeSafePkZone; //安全区光圈
sCaptionExtText:='正在初始化引擎插件...';
Caption := sCaption + ' [' + sCaptionExtText + ']';
MainOutMessage(DecodeString_3des(g_sProductInfo, IntToStr(nUseKey)));
MainOutMessage(DecodeString_3des(g_sWebSite, IntToStr(nUseKey)));
MainOutMessage(DecodeString_3des(g_sBbsSite, IntToStr(nUseKey)));
MainOutMessage(DecodeString_3des(g_sSellInfo1, IntToStr(nUseKey)));
MainOutMessage(DecodeString_3des(g_sSellInfo2, IntToStr(nUseKey)));
if (nStartModule >= 0) and Assigned(PlugProcArray[nStartModule].nProcAddr) then begin
if PlugProcArray[nStartModule].nCheckCode = 1 then begin
TStartProc(PlugProcArray[nStartModule].nProcAddr);
end;
end;
PlugInEngine.StartPlugMoudle;
MemoLog.Lines.Add('引擎插件初始化成功...');
boSaveData:=True;
except
MainOutMessage('服务启动时出现异常错误 !!!');
end;
end;
procedure TFrmMain.MakeStoneMines();
var
i, nW, nH: Integer;
Envir: TEnvirnoment;
begin
for i := 0 to g_MapManager.Count - 1 do begin
Envir := TEnvirnoment(g_MapManager.Items[i]);
if Envir.m_boMINE then begin
for nW := 0 to Envir.m_nWidth - 1 do begin
for nH := 0 to Envir.m_nHeight - 1 do begin
//if (nW mod 2 = 0) and (nH mod 2 = 0) then
TStoneMineEvent.Create(Envir, nW, nH, ET_STONEMINE);
end;
end;
end;
end;
end;
function TFrmMain.LoadClientFile(): Boolean;
begin
MemoLog.Lines.Add('正在加载客户端版本信息...');
if not (g_Config.sClientFile1 = '') then g_Config.nClientFile1_CRC := CalcFileCRC(g_Config.sClientFile1);
if not (g_Config.sClientFile2 = '') then g_Config.nClientFile2_CRC := CalcFileCRC(g_Config.sClientFile2);
if not (g_Config.sClientFile3 = '') then g_Config.nClientFile3_CRC := CalcFileCRC(g_Config.sClientFile3);
if (g_Config.nClientFile1_CRC <> 0) or (g_Config.nClientFile2_CRC <> 0) or (g_Config.nClientFile3_CRC <> 0) then begin
MemoLog.Lines.Add('加载客户端版本信息成功...');
Result := True;
end else begin
MemoLog.Lines.Add('加载客户端版本信息失败!!!');
Result := False;
end;
Result := True;
end;
procedure TFrmMain.FormCreate(Sender: TObject);
var
nX, nY: Integer;
Year, Month, Day: Word;
MemoryStream: TMemoryStream;
resourcestring
//sDemoVersion = '演示版';
sGateIdx = '网关';
sGateIPaddr = '网关地址';
sGateListMsg = '队列数据';
sGateSendCount = '发送数据';
sGateMsgCount = '剩余数据';
sGateSendKB = '平均流量';
sGateUserCount = '最高人数';
begin
Randomize;
g_dwGameCenterHandle := Str_ToInt(ParamStr(1), 0);
nX := Str_ToInt(ParamStr(2), -1);
nY := Str_ToInt(ParamStr(3), -1);
if (nX >= 0) or (nY >= 0) then begin
Left := nX;
Top := nY;
end;
SendGameCenterMsg(SG_FORMHANDLE, IntToStr(Self.Handle));
GridGate.RowCount := 21;
GridGate.Cells[0, 0] := sGateIdx;
GridGate.Cells[1, 0] := sGateIPaddr;
GridGate.Cells[2, 0] := sGateListMsg;
GridGate.Cells[3, 0] := sGateSendCount;
GridGate.Cells[4, 0] := sGateMsgCount;
GridGate.Cells[5, 0] := sGateSendKB;
GridGate.Cells[6, 0] := sGateUserCount;
GateSocket := TServerSocket.Create(Owner);
GateSocket.OnClientConnect := GateSocketClientConnect;
GateSocket.OnClientDisconnect := GateSocketClientDisconnect;
GateSocket.OnClientError := GateSocketClientError;
GateSocket.OnClientRead := GateSocketClientRead;
DBSocket.OnConnect := DBSocketConnect;
DBSocket.OnError := DBSocketError;
DBSocket.OnRead := DBSocketRead;
Timer1.OnTimer := Timer1Timer;
RunTimer.OnTimer := RunTimerTimer;
StartTimer.OnTimer := StartTimerTimer;
SaveVariableTimer.OnTimer := SaveVariableTimerTimer;
ConnectTimer.OnTimer := ConnectTimerTimer;
CloseTimer.OnTimer := CloseTimerTimer;
MemoLog.OnChange := MemoLogChange;
StartTimer.Enabled := True;
end;
procedure TFrmMain.FormCloseQuery(Sender: TObject; var CanClose: Boolean);
resourcestring
sCloseServerYesNo = '是否确认关闭游戏服务器?';
sCloseServerTitle = '确认信息';
begin
if not boServiceStarted then begin
// Application.Terminate;
exit;
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