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📄 objmon.pas

📁 传奇2...飘飘M2的源码.曾经是传奇"龙"版用得最好的M2程序.完整M2源码
💻 PAS
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unit ObjMon;

interface
uses
  Windows, Classes, Grobal2, ObjBase;
type
  TMonster = class(TAnimalObject)
    n54C: Integer; //0x54C
    m_dwThinkTick: LongWord; //0x550
    bo554: Boolean; //0x554
    m_boDupMode: Boolean; //0x555
  private
    function Think: Boolean;
    function MakeClone(sMonName: string; OldMon: TBaseObject): TBaseObject;
  public
    constructor Create(); override;
    destructor Destroy; override;
    function Operate(ProcessMsg: pTProcessMessage): Boolean; override; //FFFC
    function AttackTarget(): Boolean; virtual; //FFEB
    procedure Run; override;
  end;
  TChickenDeer = class(TMonster)
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TATMonster = class(TMonster)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TSlowATMonster = class(TATMonster)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TScorpion = class(TATMonster)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TSpitSpider = class(TATMonster)
    m_boUsePoison: Boolean;
  private
    procedure SpitAttack(btDir: Byte);
  public
    constructor Create(); override;
    destructor Destroy; override;
    function AttackTarget(): Boolean; {virtual;//} override; //FFEB
  end;
  THighRiskSpider = class(TSpitSpider)
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TBigPoisionSpider = class(TSpitSpider)
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TGasAttackMonster = class(TATMonster)
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    function AttackTarget: Boolean; override;
    function sub_4A9C78(bt05: Byte): TBaseObject; virtual; //FFEA
  end;
  TCowMonster = class(TATMonster)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TMagCowMonster = class(TATMonster)
  private
    procedure sub_4A9F6C(btDir: Byte);
  public
    constructor Create(); override;
    destructor Destroy; override;
    function AttackTarget: Boolean; override;
  end;
  TCowKingMonster = class(TATMonster)
    dw558: LongWord;
    bo55C: Boolean;
    bo55D: Boolean;
    n560: Integer;
    dw564: LongWord;
    dw568: LongWord;
    dw56C: LongWord;
    dw570: LongWord;
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
    procedure Attack(TargeTBaseObject: TBaseObject; nDir: Integer); override;
    procedure Initialize(); override;
  end;
  TElectronicScolpionMon = class(TMonster)
  private
    m_boUseMagic: Boolean;
    procedure LightingAttack(nDir: Integer);

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TLightingZombi = class(TMonster)
  private
    procedure LightingAttack(nDir: Integer);

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TDigOutZombi = class(TMonster)
  private
    procedure sub_4AA8DC;

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TZilKinZombi = class(TATMonster)
    dw558: LongWord;
    nZilKillCount: Integer;
    dw560: LongWord;
  private

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Die; override;
    procedure Run; override;
  end;
  TWhiteSkeleton = class(TATMonster)
    m_boIsFirst: Boolean;
  private
    procedure sub_4AAD54;
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure RecalcAbilitys(); override;
    procedure Run; override;
  end;
  TScultureMonster = class(TMonster)
  private
    procedure MeltStone; //
    procedure MeltStoneAll;

  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
  end;
  TScultureKingMonster = class(TMonster)
    m_nDangerLevel: Integer;
    m_SlaveObjectList: TList; //0x55C
  private
    procedure MeltStone;
    procedure CallSlave;
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Attack(TargeTBaseObject: TBaseObject; nDir: Integer); override; //0FFED
    procedure Run; override;
  end;
  TGasMothMonster = class(TGasAttackMonster) //楔蛾
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure Run; override;
    function sub_4A9C78(bt05: Byte): TBaseObject; override; //FFEA
  end;
  TGasDungMonster = class(TGasAttackMonster)
  private
  public
    constructor Create(); override;
    destructor Destroy; override;
  end;
  TElfMonster = class(TMonster)
    boIsFirst: Boolean; //0x558
  private
    procedure AppearNow;
    procedure ResetElfMon;
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure RecalcAbilitys(); override;
    procedure Run; override;
  end;
  TElfWarriorMonster = class(TSpitSpider)
    n55C: Integer;
    boIsFirst: Boolean; //0x560
    dwDigDownTick: LongWord; //0x564
  private
    procedure AppearNow;
    procedure ResetElfMon;
  public
    constructor Create(); override;
    destructor Destroy; override;
    procedure RecalcAbilitys(); override;
    procedure Run; override;
  end;
implementation

uses UsrEngn, M2Share, Event;
{ TMonster }
constructor TMonster.Create; //004A8B74
begin
  inherited;
  m_boDupMode := False;
  bo554 := False;
  m_dwThinkTick := GetTickCount();
  m_nViewRange := 5;
  m_nRunTime := 250;
  m_dwSearchTime := 3000 + Random(2000);
  m_dwSearchTick := GetTickCount();
  m_btRaceServer := 80;
end;

destructor TMonster.Destroy;
begin
  inherited;
end;
function TMonster.MakeClone(sMonName: string; OldMon: TBaseObject): TBaseObject;
var
  ElfMon: TBaseObject;
begin
  Result := nil;
  ElfMon := UserEngine.RegenMonsterByName(m_PEnvir.sMapName, m_nCurrX, m_nCurrY, sMonName);
  if ElfMon <> nil then begin
    ElfMon.m_Master := OldMon.m_Master;
    ElfMon.m_dwMasterRoyaltyTick := OldMon.m_dwMasterRoyaltyTick;
    ElfMon.m_btSlaveMakeLevel := OldMon.m_btSlaveMakeLevel;
    ElfMon.m_btSlaveExpLevel := OldMon.m_btSlaveExpLevel;
    ElfMon.RecalcAbilitys;
    ElfMon.RefNameColor;
    if OldMon.m_Master <> nil then
      OldMon.m_Master.m_SlaveList.Add(ElfMon);
    ElfMon.m_WAbil := OldMon.m_WAbil;
    ElfMon.m_wStatusTimeArr := OldMon.m_wStatusTimeArr;
    ElfMon.m_TargetCret := OldMon.m_TargetCret;
    ElfMon.m_dwTargetFocusTick := OldMon.m_dwTargetFocusTick;
    ElfMon.m_LastHiter := OldMon.m_LastHiter;
    ElfMon.m_LastHiterTick := OldMon.m_LastHiterTick;
    ElfMon.m_btDirection := OldMon.m_btDirection;
    Result := ElfMon;
  end;
end;
function TMonster.Operate(ProcessMsg: pTProcessMessage): Boolean;
begin
  Result := inherited Operate(ProcessMsg);

end;
function TMonster.Think(): Boolean; //004A8E54
var
  nOldX, nOldY: Integer;
begin
  Result := False;
  if (GetTickCount - m_dwThinkTick) > 3 * 1000 then begin
    m_dwThinkTick := GetTickCount();
    if m_PEnvir.GetXYObjCount(m_nCurrX, m_nCurrY) >= 2 then m_boDupMode := True;
    if not IsProperTarget {FFFF4}(m_TargetCret) then m_TargetCret := nil;
  end; //004A8ED2
  if m_boDupMode then begin
    nOldX := m_nCurrX;
    nOldY := m_nCurrY;
    WalkTo(Random(8), False);
    if (nOldX <> m_nCurrX) or (nOldY <> m_nCurrY) then begin
      m_boDupMode := False;
      Result := True;
    end;
  end;
end;

function TMonster.AttackTarget(): Boolean; //004A8F34
var
  bt06: Byte;
begin
  Result := False;
  if m_TargetCret <> nil then begin
    if GetAttackDir(m_TargetCret, bt06) then begin
      if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime then begin
        m_dwHitTick := GetTickCount();
        m_dwTargetFocusTick := GetTickCount();
        Attack(m_TargetCret, bt06); //FFED
        BreakHolySeizeMode();
      end;
      Result := True;
    end else begin
      if m_TargetCret.m_PEnvir = m_PEnvir then begin
        SetTargetXY(m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY); {0FFF0h}
        //004A8FE3
      end else begin
        DelTargetCreat(); {0FFF1h}
        //004A9009
      end;
    end;
  end;
end;
procedure TMonster.Run;
var
  nX, nY: Integer;
begin
  if not m_boGhost and
    not m_boDeath and
    not m_boFixedHideMode and
    not m_boStoneMode and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Think then begin
      inherited;
      Exit;
    end;
    if m_boWalkWaitLocked then begin
      if (GetTickCount - m_dwWalkWaitTick) > m_dwWalkWait then begin
        m_boWalkWaitLocked := False;
      end;
    end;
    if not m_boWalkWaitLocked and (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) then begin
      m_dwWalkTick := GetTickCount();
      Inc(m_nWalkCount);
      if m_nWalkCount > m_nWalkStep then begin
        m_nWalkCount := 0;
        m_boWalkWaitLocked := True;
        m_dwWalkWaitTick := GetTickCount();
      end; //004A9151
      if not m_boRunAwayMode then begin
        if not m_boNoAttackMode then begin
          if m_TargetCret <> nil then begin
            if AttackTarget {FFEB} then begin
              inherited;
              Exit;
            end;
          end else begin
            m_nTargetX := -1;
            if m_boMission then begin
              m_nTargetX := m_nMissionX;
              m_nTargetY := m_nMissionY;
            end; //004A91D3
          end;
        end; //004A91D3  if not bo2C0 then begin
        if m_Master <> nil then begin
          if m_TargetCret = nil then begin
            m_Master.GetBackPosition(nX, nY);
            if (abs(m_nTargetX - nX) > 1) or (abs(m_nTargetY - nY {nX}) > 1) then begin //004A922D
              m_nTargetX := nX;
              m_nTargetY := nY;
              if (abs(m_nCurrX - nX) <= 2) and (abs(m_nCurrY - nY) <= 2) then begin
                if m_PEnvir.GetMovingObject(nX, nY, True) <> nil then begin
                  m_nTargetX := m_nCurrX;
                  m_nTargetY := m_nCurrY;
                end //004A92A5
              end;
            end; //004A92A5
          end; //004A92A5 if m_TargetCret = nil then begin
          if (not m_Master.m_boSlaveRelax) and
            ((m_PEnvir <> m_Master.m_PEnvir) or
            (abs(m_nCurrX - m_Master.m_nCurrX) > 20) or
            (abs(m_nCurrY - m_Master.m_nCurrY) > 20)) then begin
            SpaceMove(m_Master.m_PEnvir.sMapName, m_nTargetX, m_nTargetY, 1);
          end; // 004A937E
        end; // 004A937E if m_Master <> nil then begin
      end else begin //004A9344
        if (m_dwRunAwayTime > 0) and ((GetTickCount - m_dwRunAwayStart) > m_dwRunAwayTime) then begin
          m_boRunAwayMode := False;
          m_dwRunAwayTime := 0;
        end;
      end; //004A937E
      if (m_Master <> nil) and m_Master.m_boSlaveRelax then begin
        inherited;
        Exit;
      end; //004A93A6
      if m_nTargetX <> -1 then begin
        GotoTargetXY(); //004A93B5 0FFEF
      end else begin
        if m_TargetCret = nil then Wondering(); // FFEE   //Jacky
      end; //004A93D8
    end; //004A93D8  if not bo510 and ((GetTickCount - m_dwWalkTick) > n4FC) then begin
  end; //004A93D8

  inherited;

end;

{ TChickenDeer }

constructor TChickenDeer.Create; //004A93E8
begin
  inherited;
  m_nViewRange := 5;
end;

destructor TChickenDeer.Destroy;
begin
  inherited;
end;

procedure TChickenDeer.Run; //004A9438
var
  I: Integer;
  nC, n10, n14, n1C: Integer;
  BaseObject1C, BaseObject: TBaseObject;
begin
  n10 := 9999;
  BaseObject := nil;
  BaseObject1C := nil;
  if not m_boDeath and
    not bo554 and
    not m_boGhost and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin
    if Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed then begin
      for I := 0 to m_VisibleActors.Count - 1 do begin
        BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
        if BaseObject = nil then Continue;
        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then begin
          if not BaseObject.m_boHideMode or m_boCoolEye then begin
            nC := abs(m_nCurrX - BaseObject.m_nCurrX) + abs(m_nCurrY - BaseObject.m_nCurrY);
            if nC < n10 then begin
              n10 := nC;
              BaseObject1C := BaseObject;
            end;
          end;
        end;
      end; // for
      if BaseObject1C <> nil then begin
        m_boRunAwayMode := True;
        m_TargetCret := BaseObject1C;
      end else begin
        m_boRunAwayMode := False;
        m_TargetCret := nil;
      end;
    end; //
    if m_boRunAwayMode and
      (m_TargetCret <> nil) and
      (Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then begin
      if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 6) and (abs(m_nCurrX - BaseObject.m_nCurrX) <= 6) then begin
        n14 := GetNextDirection(m_nCurrX, m_nCurrY, m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY);
        m_PEnvir.GetNextPosition(m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY, n14, 5, m_nTargetX, m_nTargetY);
      end;
    end;
  end;
  inherited;

end;

{ TATMonster }

constructor TATMonster.Create; //004A9690
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
end;

destructor TATMonster.Destroy;
begin

  inherited;
end;

procedure TATMonster.Run; //004A9720
begin
  if not m_boDeath and
    not bo554 and
    not m_boGhost and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then begin

    if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
      (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then begin
      m_dwSearchEnemyTick := GetTickCount();
      SearchTarget();
    end;
  end;
  inherited;
end;

{ TSlowATMonster }

constructor TSlowATMonster.Create; //004A97AC
begin
  inherited;
end;

destructor TSlowATMonster.Destroy;
begin

  inherited;
end;

{ TScorpion }

constructor TScorpion.Create; //004A97F0
begin
  inherited;
  m_boAnimal := True;
end;

destructor TScorpion.Destroy;
begin

  inherited;
end;

{ TSpitSpider }
constructor TSpitSpider.Create; //004A983C
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
  m_boAnimal := True;
  m_boUsePoison := True;
end;

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